mirror of
https://github.com/tonytins/citylimits.git
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198 lines
4.1 KiB
Text
198 lines
4.1 KiB
Text
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# Tile animation sequences
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#
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# FIXME: This needs to be regenerated since I tweaked the animation sequences.
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#
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# This file can be processed with genAnimationTable.py to generate the same
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# table as ../animate.cpp
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#
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# TODO: Remove water animation sequences as it animates the same tile (all
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# those tiles are copies of each other)
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#
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# x08f -> x07f -> x06f -> x05f -> x08f
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# x0cf -> x0bf -> x0af -> x09f -> x0cf
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# Fire
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x038 -> x039 -> x03a -> x03b -> x03c -> x03d -> x03e -> x03f -> x038
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# Light traffic
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x080 -> x070 -> x060 -> x050 -> x080
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x081 -> x071 -> x061 -> x051 -> x081
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x082 -> x072 -> x062 -> x052 -> x082
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x083 -> x073 -> x063 -> x053 -> x083
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x084 -> x074 -> x064 -> x054 -> x084
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x085 -> x075 -> x065 -> x055 -> x085
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x086 -> x076 -> x066 -> x056 -> x086
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x087 -> x077 -> x067 -> x057 -> x087
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x088 -> x078 -> x068 -> x058 -> x088
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x089 -> x079 -> x069 -> x059 -> x089
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x08a -> x07a -> x06a -> x05a -> x08a
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x08b -> x07b -> x06b -> x05b -> x08b
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x08c -> x07c -> x06c -> x05c -> x08c
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x08d -> x07d -> x06d -> x05d -> x08d
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x08e -> x07e -> x06e -> x05e -> x08e
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x08f -> x07f -> x06f -> x05f -> x08f # Water, but all tiles are the same
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# Heavy traffic
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x0c0 -> x0b0 -> x0a0 -> x090 -> x0c0
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x0c1 -> x0b1 -> x0a1 -> x091 -> x0c1
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x0c2 -> x0b2 -> x0a2 -> x092 -> x0c2
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x0c3 -> x0b3 -> x0a3 -> x093 -> x0c3
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x0c4 -> x0b4 -> x0a4 -> x094 -> x0c4
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x0c5 -> x0b5 -> x0a5 -> x095 -> x0c5
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x0c6 -> x0b6 -> x0a6 -> x096 -> x0c6
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x0c7 -> x0b7 -> x0a7 -> x097 -> x0c7
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x0c8 -> x0b8 -> x0a8 -> x098 -> x0c8
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x0c9 -> x0b9 -> x0a9 -> x099 -> x0c9
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x0ca -> x0ba -> x0aa -> x09a -> x0ca
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x0cb -> x0bb -> x0ab -> x09b -> x0cb
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x0cc -> x0bc -> x0ac -> x09c -> x0cc
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x0cd -> x0bd -> x0ad -> x09d -> x0cd
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x0ce -> x0be -> x0ae -> x09e -> x0ce
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x0cf -> x0bf -> x0af -> x09f -> x0cf # Water, but all tiles are the same
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# Rotating radar at top of airport
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x2c7 -> x340
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x340 -> x341 -> x342 -> x343 -> x344 -> x345 -> x346 -> x347 -> x340
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# Fountain
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x348 -> x349 -> x34a -> x34b -> x348
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# Rotating radar (elsewhere)
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# TODO: Figure out whether we use this
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x34c -> x34d -> x34e -> x34f -> x350 -> x351 -> x352 -> x353 -> x34c
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# Smoking chimney
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# BUG-FIX: x26d was x26c originally! (which is the last tile of empty industry)
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x26d -> x354 # IND1
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x354 -> x355 -> x356 -> x357 -> x358 -> x359 -> x35a -> x35b -> x354
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# Explosion
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x35c -> x35d -> x35e -> x35f -> x360 -> x361 -> x362 -> x363
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x363 -> x363
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# Chimney
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x281 -> x374 # IND2
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x374 -> x375 -> x376 -> x377 -> x374
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# Chimney
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x284 -> x378 # IND3
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x378 -> x379 -> x37a -> x37b -> x378
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# Chimney
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x289 -> x37c # IND4
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x37c -> x37d -> x37e -> x37f -> x37c
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# Chimney
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x28a -> x380 # IND5
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x380 -> x381 -> x382 -> x383 -> x380
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# Chimney
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x2a4 -> x384 # IND6
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x384 -> x385 -> x386 -> x387 -> x384
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# Chimney
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x2a5 -> x388 # IND7
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x388 -> x389 -> x38a -> x38b -> x388
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# Chimney
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x2ae -> x38c # IND8
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x38c -> x38d -> x38e -> x38f -> x38c
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# Chimney
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x2b1 -> x390 # IND9
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x390 -> x391 -> x392 -> x393 -> x390
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# Chimney at coal powerplant, relative position (2, 0)
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747 -> 916
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916 -> 917 -> 918 -> 919 -> 916
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# Chimney at coal powerplant, relative position (3, 0)
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748 -> 920
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920 -> 921 -> 922 -> 923 -> 920
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# Chimney at coal powerplant, relative position (2, 1)
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751 -> 924
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924 -> 925 -> 926 -> 927 -> 924
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# Chimney at coal powerplant, relative position (3, 1)
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752 -> 928
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928 -> 929 -> 930 -> 931 -> 928
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# Stadium (top part, bottom part)
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x3a4 -> x3a5 -> x3a6 -> x3a7 -> x3a8 -> x3a9 -> x3aa -> x3ab -> x3a4
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x3ac -> x3ad -> x3ae -> x3af -> x3b0 -> x3b1 -> x3b2 -> x3b3 -> x3ac
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# Nuclear swirl (at nuclear power plant?)
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820 -> 952
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952 -> 953 -> 954 -> 955 -> 952
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# Non-used tiles
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956 -> 0
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957 -> 0
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958 -> 0
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959 -> 0
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960 -> 0
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961 -> 0
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962 -> 0
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963 -> 0
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964 -> 0
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965 -> 0
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966 -> 0
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967 -> 0
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968 -> 0
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969 -> 0
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970 -> 0
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971 -> 0
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972 -> 0
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973 -> 0
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974 -> 0
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975 -> 0
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976 -> 0
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977 -> 0
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978 -> 0
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979 -> 0
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980 -> 0
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981 -> 0
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982 -> 0
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983 -> 0
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984 -> 0
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985 -> 0
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986 -> 0
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987 -> 0
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988 -> 0
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989 -> 0
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990 -> 0
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991 -> 0
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992 -> 0
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993 -> 0
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994 -> 0
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995 -> 0
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996 -> 0
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997 -> 0
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998 -> 0
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999 -> 0
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1000 -> 0
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1001 -> 0
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1002 -> 0
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1003 -> 0
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1004 -> 0
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1005 -> 0
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1006 -> 0
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1007 -> 0
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1008 -> 0
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1009 -> 0
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1010 -> 0
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1011 -> 0
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1012 -> 0
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1013 -> 0
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1014 -> 0
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1015 -> 0
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1016 -> 0
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1017 -> 0
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1018 -> 0
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1019 -> 0
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1020 -> 0
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1021 -> 0
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1022 -> 0
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1023 -> 0
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