citylimits/src/world.gd

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GDScript3
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extends Node2D
var noise : OpenSimplexNoise
var map_size = Vector2(80, 60)
var grass_cap = 0.5
var road_caps = Vector2(0.3, 0.05)
func _ready():
randomize()
noise = OpenSimplexNoise.new()
noise.seed = randi()
noise.octaves = 1.5
noise.period = 12
make_terrian_map()
func make_terrian_map():
for x in map_size.x:
for y in map_size.y:
var a = noise.get_noise_2d(x, y)
if a < grass_cap:
$Terrian.set_cell(x, y, 0)
$Terrian.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))