citylimits/scripts/game.gd

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GDScript3
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extends Node2D
onready var day_cycle = $DayCycle
#onready var turtle_btn = $Controls/Status/StatCtr/ButtonCtr/TurtleBtn
#onready var cheeta_btn = $Controls/Status/StatCtr/ButtonCtr/CheetaBtn
func _ready():
SimEvents.connect("rotate_news", self, "_rotate_news")
SimEvents.connect("send_alert", self, "_stop_news")
func _on_DayCycle_timeout():
# Increment the number days until it reaches 30
if SimTime.prev_day < 30:
SimTime.increment_day(1)
# Reset the number of days to 1 on day 30 and increment the month
if SimTime.prev_day == 30:
SimTime.reset_day()
# Increment month up until the 12th
if SimTime.prev_month != 12:
SimTime.increment_month(1)
SimEvents.emit_signal("budget")
# Increment the year on the 12th month
if SimTime.prev_month == 12:
SimTime.new_year()
#func _on_TurtleBtn_toggled(button_pressed):
# if button_pressed:
# day_cycle.wait_time = 12
# cheeta_btn.pressed = false
#
#func _on_CheetaBtn_toggled(button_pressed):
# if button_pressed:
# day_cycle.wait_time = 2
# turtle_btn.pressed = false