Menu sprites from Micropolis

- Removed UI from ZC's Dress Up (may return in a later time)
- Power stations
- Simplified UI
- Time now works
- Income and expenses
This commit is contained in:
Tony Bark 2021-05-20 04:54:00 -04:00
parent 0b60335591
commit 8170b69b7a
400 changed files with 1888 additions and 4809 deletions

View file

@ -27,7 +27,7 @@ SimEvents="*res://scripts/autoload/sim_events.gd"
[display]
window/size/resizable=false
window/energy_saving/keep_screen_on=false
window/stretch/mode="2d"
window/stretch/aspect="keep"

View file

@ -1,14 +1,32 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=21 format=2]
[ext_resource path="res://scenes/Map.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/Advise.tscn" type="PackedScene" id=2]
[ext_resource path="res://scripts/city_status.gd" type="Script" id=3]
[ext_resource path="res://scripts/gameplay.gd" type="Script" id=4]
[ext_resource path="res://sprites/police.png" type="Texture" id=5]
[ext_resource path="res://sprites/firestation.png" type="Texture" id=6]
[ext_resource path="res://sprites/ui/icpolhi.png" type="Texture" id=4]
[ext_resource path="res://sprites/ui/iccom.png" type="Texture" id=5]
[ext_resource path="res://sprites/ui/icfirehi.png" type="Texture" id=6]
[ext_resource path="res://sprites/ui/icdozrhi.png" type="Texture" id=7]
[ext_resource path="res://sprites/ui/iccomhi.png" type="Texture" id=8]
[ext_resource path="res://sprites/ui/icres.png" type="Texture" id=9]
[ext_resource path="res://sprites/ui/icreshi.png" type="Texture" id=10]
[ext_resource path="res://sprites/ui/icfire.png" type="Texture" id=11]
[ext_resource path="res://sprites/ui/icindhi.png" type="Texture" id=12]
[ext_resource path="res://sprites/ui/icind.png" type="Texture" id=13]
[ext_resource path="res://sprites/ui/icqryhi.png" type="Texture" id=14]
[ext_resource path="res://sprites/ui/icqry.png" type="Texture" id=15]
[ext_resource path="res://sprites/ui/icpol.png" type="Texture" id=16]
[ext_resource path="res://sprites/ui/icdozr.png" type="Texture" id=17]
[ext_resource path="res://sprites/ui/iccoalhi.png" type="Texture" id=18]
[ext_resource path="res://sprites/ui/iccoal.png" type="Texture" id=19]
[ext_resource path="res://scripts/game.gd" type="Script" id=20]
[node name="Game" type="Node"]
script = ExtResource( 4 )
[node name="Game" type="Node2D"]
script = ExtResource( 20 )
[node name="Quarters" type="Timer" parent="."]
wait_time = 15.0
autostart = true
[node name="Map" parent="." instance=ExtResource( 1 )]
@ -17,6 +35,10 @@ script = ExtResource( 4 )
[node name="GUI" type="Control" parent="Controls"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 0.518677
margin_top = 2.77234
margin_right = 0.518677
margin_bottom = 2.77234
__meta__ = {
"_edit_use_anchors_": false
}
@ -24,75 +46,203 @@ __meta__ = {
[node name="AdvsiorNotice" parent="Controls/GUI" instance=ExtResource( 2 )]
[node name="Status" type="Panel" parent="Controls/GUI"]
anchor_top = 0.883459
anchor_right = 0.592773
anchor_bottom = 1.00179
anchor_left = 0.540039
anchor_top = 0.825
anchor_right = 1.00781
anchor_bottom = 1.01167
__meta__ = {
"_edit_use_anchors_": true
}
[node name="Toolbar" type="HBoxContainer" parent="Controls/GUI/Status"]
anchor_left = 0.00823723
anchor_top = 0.0704225
anchor_right = 0.98682
[node name="Cotnainer" type="HSplitContainer" parent="Controls/GUI/Status"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 8.0
margin_top = 4.0
dragger_visibility = 1
__meta__ = {
"_edit_use_anchors_": true
"_edit_use_anchors_": false
}
[node name="Status" type="VBoxContainer" parent="Controls/GUI/Status/Toolbar"]
margin_right = 93.0
margin_bottom = 65.0
[node name="Status" type="VBoxContainer" parent="Controls/GUI/Status/Cotnainer"]
margin_right = 66.0
margin_bottom = 108.0
alignment = 1
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": true
"_edit_use_anchors_": false
}
[node name="CityNameLbl" type="Label" parent="Controls/GUI/Status/Toolbar/Status"]
margin_right = 93.0
margin_bottom = 14.0
[node name="CityNameLbl" type="Label" parent="Controls/GUI/Status/Cotnainer/Status"]
margin_top = 29.0
margin_right = 66.0
margin_bottom = 43.0
text = "City Name"
align = 1
[node name="GameSpeed" type="MenuButton" parent="Controls/GUI/Status/Toolbar/Status"]
margin_top = 18.0
margin_right = 93.0
margin_bottom = 38.0
focus_mode = 2
text = "Game Speed"
items = [ "Slow", null, 0, false, false, 0, 0, null, "", false, "Medium", null, 0, false, false, 1, 0, null, "", false, "Fast", null, 0, false, false, 2, 0, null, "", false ]
[node name="YearLbl" type="Label" parent="Controls/GUI/Status/Cotnainer/Status"]
margin_top = 47.0
margin_right = 66.0
margin_bottom = 61.0
text = "2000"
align = 1
[node name="Money" type="HBoxContainer" parent="Controls/GUI/Status/Toolbar/Status"]
margin_top = 42.0
margin_right = 93.0
margin_bottom = 56.0
[node name="Money" type="HBoxContainer" parent="Controls/GUI/Status/Cotnainer/Status"]
margin_top = 65.0
margin_right = 66.0
margin_bottom = 79.0
alignment = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CurrencyLbl" type="Label" parent="Controls/GUI/Status/Toolbar/Status/Money"]
margin_left = 36.0
margin_right = 43.0
[node name="CurrencyLbl" type="Label" parent="Controls/GUI/Status/Cotnainer/Status/Money"]
margin_left = 23.0
margin_right = 30.0
margin_bottom = 14.0
text = "§"
[node name="MoneyLbl" type="Label" parent="Controls/GUI/Status/Toolbar/Status/Money"]
margin_left = 47.0
margin_right = 56.0
[node name="MoneyLbl" type="Label" parent="Controls/GUI/Status/Cotnainer/Status/Money"]
margin_left = 34.0
margin_right = 42.0
margin_bottom = 14.0
text = "#"
text = "0"
[node name="PoliceBtn" type="TextureButton" parent="Controls/GUI/Status/Toolbar"]
margin_left = 97.0
margin_right = 145.0
margin_bottom = 65.0
[node name="Toolbar" type="Panel" parent="Controls/GUI/Status/Cotnainer"]
margin_left = 78.0
margin_right = 471.0
margin_bottom = 108.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Tabs" type="TabContainer" parent="Controls/GUI/Status/Cotnainer/Toolbar"]
anchor_left = 0.00118311
anchor_top = 0.0191102
anchor_right = 1.00118
anchor_bottom = 1.01911
margin_top = -4.76837e-07
__meta__ = {
"_edit_use_anchors_": true
}
[node name="Zones" type="Tabs" parent="Controls/GUI/Status/Cotnainer/Toolbar/Tabs"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 4.0
margin_top = 32.0
margin_right = -4.0
margin_bottom = -4.0
[node name="ZoneCtr" type="HBoxContainer" parent="Controls/GUI/Status/Cotnainer/Toolbar/Tabs/Zones"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ResBtn" type="TextureButton" parent="Controls/GUI/Status/Cotnainer/Toolbar/Tabs/Zones/ZoneCtr"]
margin_right = 34.0
margin_bottom = 71.0
texture_normal = ExtResource( 9 )
texture_pressed = ExtResource( 10 )
[node name="ComBtn" type="TextureButton" parent="Controls/GUI/Status/Cotnainer/Toolbar/Tabs/Zones/ZoneCtr"]
margin_left = 38.0
margin_right = 72.0
margin_bottom = 71.0
texture_normal = ExtResource( 5 )
texture_pressed = ExtResource( 8 )
[node name="FireBtn" type="TextureButton" parent="Controls/GUI/Status/Toolbar"]
margin_left = 149.0
margin_right = 197.0
margin_bottom = 65.0
[node name="IndBtn" type="TextureButton" parent="Controls/GUI/Status/Cotnainer/Toolbar/Tabs/Zones/ZoneCtr"]
margin_left = 76.0
margin_right = 110.0
margin_bottom = 71.0
texture_normal = ExtResource( 13 )
texture_pressed = ExtResource( 12 )
[node name="Depts" type="Tabs" parent="Controls/GUI/Status/Cotnainer/Toolbar/Tabs"]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 4.0
margin_top = 32.0
margin_right = -4.0
margin_bottom = -4.0
[node name="DepCtr" type="HBoxContainer" parent="Controls/GUI/Status/Cotnainer/Toolbar/Tabs/Depts"]
anchor_left = -0.00119347
anchor_right = 0.998807
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="PoliceBtn" type="TextureButton" parent="Controls/GUI/Status/Cotnainer/Toolbar/Tabs/Depts/DepCtr"]
margin_right = 34.0
margin_bottom = 75.0
texture_normal = ExtResource( 4 )
texture_pressed = ExtResource( 16 )
[node name="FireBtn" type="TextureButton" parent="Controls/GUI/Status/Cotnainer/Toolbar/Tabs/Depts/DepCtr"]
margin_left = 38.0
margin_right = 72.0
margin_bottom = 75.0
texture_normal = ExtResource( 6 )
texture_pressed = ExtResource( 11 )
[connection signal="pressed" from="Controls/GUI/Status/Toolbar/PoliceBtn" to="Map" method="_on_PoliceBtn_pressed"]
[node name="Power" type="Tabs" parent="Controls/GUI/Status/Cotnainer/Toolbar/Tabs"]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 4.0
margin_top = 32.0
margin_right = -4.0
margin_bottom = -4.0
[node name="PowerCtr" type="HBoxContainer" parent="Controls/GUI/Status/Cotnainer/Toolbar/Tabs/Power"]
margin_right = 40.0
margin_bottom = 40.0
[node name="CoalBtn" type="TextureButton" parent="Controls/GUI/Status/Cotnainer/Toolbar/Tabs/Power/PowerCtr"]
margin_left = 75.7088
margin_right = 117.709
margin_bottom = 75.0
texture_normal = ExtResource( 19 )
texture_pressed = ExtResource( 18 )
[node name="Tools" type="Tabs" parent="Controls/GUI/Status/Cotnainer/Toolbar/Tabs"]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 4.0
margin_top = 32.0
margin_right = -4.0
margin_bottom = -4.0
[node name="ToolsCtr" type="HBoxContainer" parent="Controls/GUI/Status/Cotnainer/Toolbar/Tabs/Tools"]
anchor_right = 5.875
anchor_bottom = 2.45833
__meta__ = {
"_edit_use_anchors_": true
}
[node name="InfoBtn" type="TextureButton" parent="Controls/GUI/Status/Cotnainer/Toolbar/Tabs/Tools/ToolsCtr"]
margin_right = 34.0
margin_bottom = 59.0
texture_normal = ExtResource( 15 )
texture_pressed = ExtResource( 14 )
[node name="BulldozeBtn" type="TextureButton" parent="Controls/GUI/Status/Cotnainer/Toolbar/Tabs/Tools/ToolsCtr"]
margin_left = 38.0
margin_right = 72.0
margin_bottom = 59.0
texture_normal = ExtResource( 17 )
texture_pressed = ExtResource( 7 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="timeout" from="Quarters" to="." method="_on_Quarters_timeout"]
[connection signal="pressed" from="Controls/GUI/Status/Cotnainer/Toolbar/Tabs/Zones/ZoneCtr/ResBtn" to="Map" method="_on_ResBtn_pressed"]
[connection signal="pressed" from="Controls/GUI/Status/Cotnainer/Toolbar/Tabs/Power/PowerCtr/CoalBtn" to="Map" method="_on_CoalBtn_pressed"]

47
scenes/zones/Coal.tscn Normal file
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@ -0,0 +1,47 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://scripts/zone.gd" type="Script" id=1]
[ext_resource path="res://sprites/coal.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 24.1295, 23.9406 )
[sub_resource type="Animation" id=2]
resource_name = "Animante"
length = 5.0
loop = true
step = 1.0
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1, 2, 3, 4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 1, 2, 3, 4, 6 ]
}
[node name="Power" type="KinematicBody2D"]
input_pickable = true
script = ExtResource( 1 )
cost = 5000
expense = 250
power_station = 0
[node name="Quarters" type="Timer" parent="."]
wait_time = 10.0
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
playback_speed = 5.0
anims/Animante = SubResource( 2 )
[connection signal="timeout" from="Quarters" to="." method="_on_Quarters_timeout"]

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://scripts/Zone.gd" type="Script" id=1]
[ext_resource path="res://scripts/zone.gd" type="Script" id=1]
[ext_resource path="res://sprites/res_zones.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
@ -26,6 +26,8 @@ tracks/0/keys = {
[node name="Zone" type="KinematicBody2D"]
input_pickable = true
script = ExtResource( 1 )
cost = 0
income = 500
[node name="Quarters" type="Timer" parent="."]
wait_time = 10.0

View file

@ -1,24 +1,24 @@
extends KinematicBody2D
signal grabbed
signal power
export var cost: int = 10000
export var income: int
export var expense: int
enum IsPowerStation {TRUE, FALSE}
export(IsPowerStation) var power_station = IsPowerStation.FALSE
onready var zone = $Sprite
onready var quarters = $Quarters
onready var player = $AnimationPlayer
onready var animator = $AnimationPlayer
var can_grab = false
var is_powered = false
var grabbed_offset = Vector2()
func _ready():
SimEvents.connect("pay_expense", self, "_get_expense")
SimEvents.connect("budget", self, "_get_budget")
SimEvents.connect("has_power", self, "_power_zone")
connect("grabbed", self, "_grab_zone")
connect("power", self, "_power_zone")
func _input(event):
if event is InputEventMouseButton and can_grab:
@ -29,35 +29,36 @@ func _input(event):
# Substract from the player's budget
if SimData.budget >= cost:
SimData.budget -= cost
if power_station == IsPowerStation.TRUE:
SimEvents.emit_signal("has_power")
func _process(delta):
if can_grab:
position = get_global_mouse_position() + grabbed_offset
if not is_powered:
quarters.stop()
else:
if SimData.has_power and can_grab == false:
quarters.start()
_animante_sprite()
else:
quarters.stop()
_animante_sprite(false)
func _animante_sprite(animante: bool = true):
if zone.hframes > 1 or zone.vframes > 1 and animante:
animator.play("Animante")
else:
animator.stop()
func _grab_zone():
can_grab = true
func _power_zone():
quarters.start()
player.play("Animante")
SimData.has_power = true
func _on_Quarters_timeout():
if SimData.prev_quarter == 4:
if SimData.budget >= expense:
SimData.budget -= expense
func _get_budget():
if SimData.budget >= expense:
SimData.budget -= expense
if SimData.budget >= income:
SimData.budget += income
SimData.year += 1
SimData.emit_signal("one_time_zone")
SimData.emit_signal("pay_expense")
SimData.prev_quarter = SimData.quarter
quarters.start()
if SimData.budget >= income:
SimData.budget += income

View file

@ -1,15 +1,18 @@
extends Node
var city_name: String
var year: int = 1
# Hard-coded for now
var city_name: String = "Furtropolis"
var year: int = 1980
var prev_quarter: int
var quarter: int = 1
var population: int = 0
var news_ticker: String
var budget: int = 10000000
var prev_budget: int
var power_grid: int
var has_power: bool
var res_tax: int
var comm_tax: int
var indust_tax: int

View file

@ -1,5 +1,5 @@
extends Node
signal one_time_income
signal pay_expense
signal has_power
signal budget
signal game_speed

View file

@ -2,9 +2,11 @@ extends BoxContainer
onready var city_name = $CityNameLbl
onready var money = $Money/MoneyLbl
onready var year = $YearLbl
func _ready():
city_name.text = SimData.city_name
func _process(delta):
money.text = str(SimData.budget)
year.text = str(SimData.year)

10
scripts/game.gd Normal file
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@ -0,0 +1,10 @@
extends Node2D
onready var quarters = $Quarters
func _on_Quarters_timeout():
SimData.year += 1
SimData.prev_quarter = SimData.quarter
SimEvents.emit_signal("budget")
quarters.start()

View file

@ -1,8 +0,0 @@
extends Node
onready var gui = $Controls/GUI
onready var advisor = $Controls/GUI/AdvsiorNotice
# Called when the node enters the scene tree for the first time.
func _ready():
advisor.show()

View file

@ -17,7 +17,7 @@ func _ready():
make_terrian_map()
make_water()
func make_terrian_map():
for x in map_size.x:
for y in map_size.y:
@ -35,17 +35,15 @@ func make_water():
water.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))
func fake_click(flags=0):
var ev = InputEvent
ev.type = InputEvent.MOUSE_BUTTON
ev.button_index=BUTTON_LEFT
ev.pressed = true
ev.global_pos = get_global_mouse_position()
ev.meta = flags
get_tree().input_event(ev)
func _on_PoliceBtn_pressed():
var police = preload("res://scenes/Zone.tscn")
var instance = police.instance()
func _on_ResBtn_pressed():
var new_zone = preload("res://scenes/zones/Zone.tscn")
var instance = new_zone.instance()
add_child(instance)
instance.emit_signal("grabbed")
func _on_CoalBtn_pressed():
var new_zone = preload("res://scenes/zones/Coal.tscn")
var instance = new_zone.instance()
add_child(instance)
instance.emit_signal("grabbed")

View file

@ -6,6 +6,4 @@ onready var budget = $Container/BudgetMenu
func _on_CreateBtn_pressed():
SimData.city_name = city_name
get_tree().change_scene("res://scenes/Game.tscn")

4
scripts/toolbar.gd Normal file
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@ -0,0 +1,4 @@
extends Panel

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