citylimits/scripts/game.gd

48 lines
1.1 KiB
GDScript3
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extends Node2D
onready var rotate_news = $RotateNews
onready var day_cycle = $DayCycle
onready var turtle_btn = $Controls/Status/SpeedCtr/TurtleBtn
onready var cheeta_btn = $Controls/Status/SpeedCtr/CheetaBtn
func _ready():
SimEvents.connect("resume_news", self, "_resume_rotation")
SimEvents.connect("send_alert", self, "_stop_news")
func _stop_news():
rotate_news.stop()
func _resume_rotation():
rotate_news.start()
func _on_DayCycle_timeout():
if SimData.prev_day < 30:
SimData.prev_day = SimData.day
SimData.day += 1
if SimData.prev_day == 30:
SimData.prev_day = SimData.day
SimData.day = 1
SimData.prev_month = SimData.month
SimData.month += 1
SimEvents.emit_signal("budget")
if SimData.prev_month == 12:
SimData.prev_year = SimData.year
SimData.total_days = 1
SimData.month = 1
SimData.year += 1
SimData.prev_day = SimData.day
func _on_TurtleBtn_toggled(button_pressed):
if button_pressed:
day_cycle.wait_time = 12
cheeta_btn.pressed = false
func _on_CheetaBtn_toggled(button_pressed):
if button_pressed:
day_cycle.wait_time = 2
turtle_btn.pressed = false