citylimits/scripts/Zone.gd

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GDScript3
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extends KinematicBody2D
signal grabbed
export var cost: int = 10000
export var income: int
export var expense: int
enum IsPowerStation {TRUE, FALSE}
export(IsPowerStation) var power_station = IsPowerStation.FALSE
onready var zone = $Sprite
onready var quarters = $Quarters
onready var animator = $AnimationPlayer
var can_grab = false
var grabbed_offset = Vector2()
func _ready():
SimEvents.connect("budget", self, "_get_budget")
SimEvents.connect("has_power", self, "_power_zone")
connect("grabbed", self, "_grab_zone")
func _input(event):
if event is InputEventMouseButton and can_grab:
# Disable grabbing
can_grab = false
grabbed_offset = position - get_global_mouse_position()
# Substract from the player's budget
if SimData.budget >= cost:
SimData.budget -= cost
if power_station == IsPowerStation.TRUE:
SimEvents.emit_signal("has_power")
func _process(delta):
if can_grab:
position = get_global_mouse_position() + grabbed_offset
if SimData.has_power and can_grab == false:
quarters.start()
_animante_sprite()
else:
quarters.stop()
_animante_sprite(false)
func _animante_sprite(animante: bool = true):
if zone.hframes > 1 or zone.vframes > 1 and animante:
animator.play("Animante")
else:
animator.stop()
func _grab_zone():
can_grab = true
func _power_zone():
SimData.has_power = true
func _get_budget():
if SimData.budget >= expense:
SimData.budget -= expense
if SimData.budget >= income:
SimData.budget += income