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Basic lakes
- Generate basic lakes within the empty spots generated by the terrian - Ported over Micropolis' icons
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2f7b47fa4d
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2c1a66e501
9 changed files with 74 additions and 8 deletions
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src/citylimits.ico
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src/citylimits.ico
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24
src/graphics/grass.tres
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24
src/graphics/grass.tres
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@ -0,0 +1,24 @@
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[gd_resource type="TileSet" load_steps=2 format=2]
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[ext_resource path="res://graphics/terrain_cl.png" type="Texture" id=1]
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[resource]
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0/name = "terrain_cl.png 0"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 16, 0, 16, 336 )
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0/tile_mode = 1
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0/autotile/bitmask_mode = 1
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0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 504, Vector2( 0, 1 ), 507, Vector2( 0, 2 ), 219, Vector2( 0, 3 ), 95, Vector2( 0, 4 ), 63, Vector2( 0, 5 ), 311, Vector2( 0, 6 ), 438, Vector2( 0, 7 ), 500, Vector2( 0, 8 ), 504, Vector2( 0, 9 ), 507, Vector2( 0, 10 ), 219, Vector2( 0, 11 ), 95, Vector2( 0, 12 ), 63, Vector2( 0, 13 ), 311, Vector2( 0, 14 ), 438, Vector2( 0, 15 ), 500, Vector2( 0, 16 ), 511, Vector2( 0, 17 ), 511, Vector2( 0, 18 ), 511, Vector2( 0, 19 ), 511, Vector2( 0, 20 ), 511 ]
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0/autotile/icon_coordinate = Vector2( 0, 0 )
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0/autotile/tile_size = Vector2( 16, 16 )
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0/autotile/spacing = 0
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0/autotile/occluder_map = [ ]
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0/autotile/navpoly_map = [ ]
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0/autotile/priority_map = [ ]
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0/autotile/z_index_map = [ ]
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shapes = [ ]
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0/z_index = 0
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src/graphics/water.tres
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24
src/graphics/water.tres
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@ -0,0 +1,24 @@
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[gd_resource type="TileSet" load_steps=2 format=2]
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[ext_resource path="res://graphics/terrain_cl.png" type="Texture" id=1]
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[resource]
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0/name = "terrain_cl.png 0"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 272, 16, 48 )
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0/tile_mode = 1
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0/autotile/bitmask_mode = 1
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0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 511, Vector2( 0, 1 ), 511, Vector2( 0, 2 ), 511 ]
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0/autotile/icon_coordinate = Vector2( 0, 0 )
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0/autotile/tile_size = Vector2( 16, 16 )
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0/autotile/spacing = 0
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0/autotile/occluder_map = [ ]
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0/autotile/navpoly_map = [ ]
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0/autotile/priority_map = [ ]
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0/autotile/z_index_map = [ ]
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shapes = [ ]
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0/z_index = 0
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src/icon.png
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src/icon.png
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@ -19,6 +19,11 @@ config/name="City Limits"
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run/main_scene="res://world.tscn"
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config/icon="res://icon.png"
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[display]
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window/stretch/mode="2d"
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window/stretch/aspect="keep"
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[rendering]
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environment/default_environment="res://default_env.tres"
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17
src/world.gd
17
src/world.gd
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@ -2,8 +2,7 @@ extends Node2D
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var noise : OpenSimplexNoise
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var map_size = Vector2(80, 60)
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var grass_cap = 0.5
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var road_caps = Vector2(0.3, 0.05)
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var terrian_cap = 0.3
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func _ready():
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randomize()
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@ -13,13 +12,21 @@ func _ready():
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noise.period = 12
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make_terrian_map()
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make_water()
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func make_terrian_map():
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for x in map_size.x:
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for y in map_size.y:
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var a = noise.get_noise_2d(x, y)
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if a < grass_cap:
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if a < terrian_cap:
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$Terrian.set_cell(x, y, 0)
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$Terrian.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))
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$Terrian.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))
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func make_water():
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for x in map_size.x:
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for y in map_size.y:
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if $Terrian.get_cell(x, y):
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$Water.set_cell(x, y, 0)
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$Water.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))
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@ -1,12 +1,18 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://world.gd" type="Script" id=1]
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[ext_resource path="res://graphics/terrian.tres" type="TileSet" id=2]
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[ext_resource path="res://graphics/water.tres" type="TileSet" id=2]
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[ext_resource path="res://graphics/terrian.tres" type="TileSet" id=3]
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[node name="Node2D" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Terrian" type="TileMap" parent="."]
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[node name="Water" type="TileMap" parent="."]
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tile_set = ExtResource( 2 )
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cell_size = Vector2( 16, 16 )
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format = 1
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[node name="Terrian" type="TileMap" parent="."]
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tile_set = ExtResource( 3 )
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cell_size = Vector2( 16, 16 )
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format = 1
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