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A re-imagining of SimCity Classic that brings modern city building concepts to the classic game.
- Generate basic lakes within the empty spots generated by the terrian - Ported over Micropolis' icons |
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README.md |
City Limits
A city building game based on Godot using the Micropolis assets (initially).
Getting Started
Prerequisites
- Godot Engine 3.1
Authors
- Anthony Wilcox - Initial work - tonytins
See also the list of contributors who participated in this project.
To-do
With the exception of the world generator, this isn't any real order.
- Map generator
- Currency
- Mayor mode
- Placable non-tile items (e.g. police, zones, ect..)
- Placable tile items (e.g. roads, rail, ect...)
- Save & load maps
Note: this is subject to change in the future.
License
This project is licensed under the MIT License - see the LICENSE file for details