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Removed backups
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.gitiginore
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# Created by https://www.gitignore.io/api/linux,godot,macos,windows,notepadpp,visualstudiocode
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# Created by https://www.gitignore.io/api/linux,godot,macos,backup,windows,visualstudiocode
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# Edit at https://www.gitignore.io/?templates=linux,godot,macos,windows,notepadpp,visualstudiocode
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# Edit at https://www.gitignore.io/?templates=linux,godot,macos,backup,windows,visualstudiocode
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### Backup ###
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*.bak
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*.gho
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*.ori
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*.orig
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*.tmp
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### Godot ###
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### Godot ###
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Temporary Items
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Temporary Items
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.apdisk
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.apdisk
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### NotepadPP ###
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# Notepad++ backups #
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*.bak
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### VisualStudioCode ###
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### VisualStudioCode ###
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.vscode/*
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.vscode/*
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!.vscode/settings.json
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!.vscode/settings.json
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# Windows shortcuts
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# Windows shortcuts
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*.lnk
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*.lnk
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# End of https://www.gitignore.io/api/linux,godot,macos,windows,notepadpp,visualstudiocode
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# End of https://www.gitignore.io/api/linux,godot,macos,backup,windows,visualstudiocode
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# City Limits
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A city building game based on Godot using the Micropolis assets (initially).
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## Getting Started
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### Prerequisites
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- Godot Engine 3.1
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## Authors
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- **Anthony Wilcox** - _Initial work_ - [tonytins](https://github.com/tonytins)
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See also the list of [contributors](https://github.com/tonytins/citylimits/contributors) who participated in this project.
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## To-do
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With the exception of the world generator, this isn't any real order.
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- [ ] Map generator
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- [ ] Currency
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- [ ] Mayor mode
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- [ ] Placable non-tile items (e.g. police, zones, ect..)
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- [ ] Placable tile items (e.g. roads, rail, ect...)
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- [ ] Save & load maps
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Note: this is subject to change in the future.
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## License
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This project is licensed under theMIT License - see the [LICENSE](LICENSE) file for details
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