Removed Github CI and updated README

This commit is contained in:
Tony Bark 2020-12-29 11:20:31 -05:00
parent 436beac55d
commit 9d565de091
2 changed files with 1 additions and 102 deletions

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@ -1,99 +0,0 @@
name: "godot-ci export"
on:
push:
branches: [master]
pull_request:
branches: [master]
env:
GODOT_VERSION: 3.2.1
EXPORT_NAME: citylimits
jobs:
export-windows:
name: Windows Export
runs-on: ubuntu-latest
container:
image: barichello/godot-ci:3.2.1
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
- name: Windows Build
run: |
mkdir -v -p build/windows
godot -v --export "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: windows
path: build/windows
export-linux:
name: Linux Export
runs-on: ubuntu-latest
container:
image: barichello/godot-ci:3.2.1
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
- name: Linux Build
run: |
mkdir -v -p build/linux
godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: linux
path: build/linux
export-web:
name: Web Export
runs-on: ubuntu-latest
container:
image: barichello/godot-ci:3.2.1
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
- name: Web Build
run: |
mkdir -v -p build/web
godot -v --export "HTML5" ../build/web/index.html
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: web
path: build/web
export-mac:
name: Mac Export
runs-on: ubuntu-latest
container:
image: barichello/godot-ci:3.2.1
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
- name: Mac Build
run: |
mkdir -v -p build/mac
godot -v --export "Mac OSX" ../build/mac/$EXPORT_NAME.zip
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: mac
path: build/mac

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@ -10,7 +10,7 @@ A city building game based on Godot using the Micropolis assets (initially).
## Authors
- **Anthony Wilcox** - _Initial work_ - [tonytins](https://github.com/tonytins)
- **Tony bark** - _Initial work_ - [tonytins](https://github.com/tonytins)
- **Maxis** - _Assets_ - [SimHacker](https://github.com/SimHacker/)
See also the list of [contributors](https://github.com/tonytins/citylimits/contributors) who participated in this project.
@ -22,8 +22,6 @@ With the exception of the world generator, this isn't any real order.
- [ ] Map generator
- [ ] Currency
- [ ] Mayor mode
- [ ] Placable non-tile items (e.g. police, zones, ect..)
- [ ] Placable tile items (e.g. roads, rail, ect...)
- [ ] Save & load maps
Note: this is subject to change in the future.