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Removed Github CI and updated README
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2 changed files with 1 additions and 102 deletions
99
.github/workflows/godot.yml
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99
.github/workflows/godot.yml
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@ -1,99 +0,0 @@
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name: "godot-ci export"
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on:
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push:
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branches: [master]
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pull_request:
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branches: [master]
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env:
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GODOT_VERSION: 3.2.1
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EXPORT_NAME: citylimits
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jobs:
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export-windows:
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name: Windows Export
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runs-on: ubuntu-latest
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container:
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image: barichello/godot-ci:3.2.1
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steps:
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- name: Checkout
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uses: actions/checkout@v1
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Windows Build
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run: |
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mkdir -v -p build/windows
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godot -v --export "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
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- name: Upload Artifact
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uses: actions/upload-artifact@v1
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with:
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name: windows
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path: build/windows
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export-linux:
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name: Linux Export
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runs-on: ubuntu-latest
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container:
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image: barichello/godot-ci:3.2.1
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steps:
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- name: Checkout
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uses: actions/checkout@v1
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Linux Build
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run: |
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mkdir -v -p build/linux
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godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
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- name: Upload Artifact
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uses: actions/upload-artifact@v1
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with:
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name: linux
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path: build/linux
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export-web:
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name: Web Export
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runs-on: ubuntu-latest
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container:
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image: barichello/godot-ci:3.2.1
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steps:
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- name: Checkout
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uses: actions/checkout@v1
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Web Build
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run: |
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mkdir -v -p build/web
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godot -v --export "HTML5" ../build/web/index.html
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- name: Upload Artifact
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uses: actions/upload-artifact@v1
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with:
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name: web
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path: build/web
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export-mac:
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name: Mac Export
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runs-on: ubuntu-latest
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container:
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image: barichello/godot-ci:3.2.1
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steps:
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- name: Checkout
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uses: actions/checkout@v1
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Mac Build
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run: |
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mkdir -v -p build/mac
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godot -v --export "Mac OSX" ../build/mac/$EXPORT_NAME.zip
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- name: Upload Artifact
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uses: actions/upload-artifact@v1
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with:
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name: mac
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path: build/mac
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@ -10,7 +10,7 @@ A city building game based on Godot using the Micropolis assets (initially).
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## Authors
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- **Anthony Wilcox** - _Initial work_ - [tonytins](https://github.com/tonytins)
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- **Tony bark** - _Initial work_ - [tonytins](https://github.com/tonytins)
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- **Maxis** - _Assets_ - [SimHacker](https://github.com/SimHacker/)
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See also the list of [contributors](https://github.com/tonytins/citylimits/contributors) who participated in this project.
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@ -22,8 +22,6 @@ With the exception of the world generator, this isn't any real order.
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- [ ] Map generator
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- [ ] Currency
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- [ ] Mayor mode
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- [ ] Placable non-tile items (e.g. police, zones, ect..)
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- [ ] Placable tile items (e.g. roads, rail, ect...)
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- [ ] Save & load maps
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Note: this is subject to change in the future.
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