citylimits/project.godot
Tony Bark 71bdc3d971 Created first zone type
- Renamed CityData to SimData and added SimEvents for signals
= Set starting screen to game screen for now
2021-05-16 21:33:16 -04:00

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1.6 KiB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="City Limits"
run/main_scene="res://scenes/game.tscn"
config/icon="res://icon.png"
config/windows_native_icon="res://icon.ico"
[autoload]
CityData="*res://scripts/autoload/SimData.gd"
SimData="*res://scripts/autoload/SimData.gd"
SimEvents="*res://scripts/autoload/SimEvents.gd"
[display]
window/size/resizable=false
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( )
[input]
ui_cheats={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
quality/driver/driver_name="GLES2"
2d/snapping/use_gpu_pixel_snap=true
environment/default_environment="res://default_env.tres"
quality/2d/use_pixel_snap=true