A re-imagining of SimCity Classic that brings modern city building concepts to the classic game.
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Tony Bark 72e2c96542 SC3k-style Ordinances
This wound up being a bigger commit than I had initially planned.

- New SC3k-style policies based on the advisor code.
- Added license file to Font Awesome folder.
- Refactored the advisor code so it can handle multiple files.
- Updated icons. Should be more consistent now.
- Replaced Sims with Animals in ticker text.
- Moved dialogs to windows directory.
2021-05-27 10:33:08 -04:00
dialog SC3k-style Ordinances 2021-05-27 10:33:08 -04:00
docs SC3k-style Ordinances 2021-05-27 10:33:08 -04:00
resources SC3k-style Ordinances 2021-05-27 10:33:08 -04:00
scenes SC3k-style Ordinances 2021-05-27 10:33:08 -04:00
scripts SC3k-style Ordinances 2021-05-27 10:33:08 -04:00
sprites SC3k-style Ordinances 2021-05-27 10:33:08 -04:00
.gitattributes WIP update to terrian tileset 2019-11-29 11:05:56 -05:00
.gitignore Streamlined advisor window 2021-05-26 03:35:52 -04:00
default_env.tres Rearranged files 2020-04-07 05:08:05 -04:00
icon.icns WASD support 2021-05-26 11:01:35 -04:00
icon.ico Windows icon 2020-06-11 00:36:00 -04:00
icon.png New(ish) icon 2020-06-11 00:05:09 -04:00
icon.png.import Rearranged files 2020-04-07 05:08:05 -04:00
LICENSE Implemented basic buying functions 2021-05-20 00:58:17 -04:00
project.godot SC3k-style Ordinances 2021-05-27 10:33:08 -04:00
README.md SC3k-style Ordinances 2021-05-27 10:33:08 -04:00
screenshot.png Organized city and advisor dialogs 2021-05-26 10:30:41 -04:00
screenshot.png.import Json-based dialog 2021-05-20 15:05:58 -04:00
TODO.md Streamlined advisor window 2021-05-26 03:35:52 -04:00

City Limits

Screenshot

City Limits is a re-imagining of SimCity Classic using

Getting Started

Prerequisites

  • Godot Engine 3.x

Authors

See also the list of contributors who participated in this project.

License

This project is licensed under the Artistic-2.0 License - see the LICENSE file for details