A re-imagining of SimCity Classic that brings modern city building concepts to the classic game.
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Tony Bark addbf91a36 Json-based dialog
- Json-based dialog using code from the JRPG demo
- Moved advisor scenes to their own directory
- Year now has a "Y" prefix
- Docs directory
2021-05-20 15:05:58 -04:00
dialog Json-based dialog 2021-05-20 15:05:58 -04:00
docs Json-based dialog 2021-05-20 15:05:58 -04:00
scenes Json-based dialog 2021-05-20 15:05:58 -04:00
scripts Json-based dialog 2021-05-20 15:05:58 -04:00
sprites Menu sprites from Micropolis 2021-05-20 04:54:00 -04:00
.gitattributes WIP update to terrian tileset 2019-11-29 11:05:56 -05:00
.gitignore Implemented basic buying functions 2021-05-20 00:58:17 -04:00
default_env.tres Rearranged files 2020-04-07 05:08:05 -04:00
icon.ico Windows icon 2020-06-11 00:36:00 -04:00
icon.png New(ish) icon 2020-06-11 00:05:09 -04:00
icon.png.import Rearranged files 2020-04-07 05:08:05 -04:00
LICENSE Implemented basic buying functions 2021-05-20 00:58:17 -04:00
project.godot Menu sprites from Micropolis 2021-05-20 04:54:00 -04:00
README.md Updated README 2021-05-20 05:07:18 -04:00
screenshot.png Updated README 2021-05-20 05:07:18 -04:00
screenshot.png.import Json-based dialog 2021-05-20 15:05:58 -04:00

City Limits

Screenshot

A city building game based on Godot using the Micropolis assets (initially).

Getting Started

Prerequisites

  • Godot Engine 3.1

Authors

See also the list of contributors who participated in this project.

To-do

With the exception of the world generator, this isn't any real order.

  • Map generator
  • Currency
  • Mayor mode
  • Save & load maps

Note: this is subject to change in the future.

License

This project is licensed under the Artistic-2.0 License - see the LICENSE file for details