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🗣️ Sharing blackboard : the talking game !
This example demonstrates how to share a single blackboard in multiple behavior trees.
Sharing a blackboard can be necessary if you want to easily share data between trees, for example, to synchronize multiple NPCs.
The blackboard can be instantiate in a Scene Tree via the editor, or in a script (as in this example).
Technical elements
main.tscn
: scene to run. The main scene instantiates a unique blackboard and give it to all player trees,player.tscn
: a player in the talking game. They all share the same blackboard to known who is the next to talk.