citylimits/scripts/editor.gd
Tony Bark c980445340 Major clean up and reorganization
- Upgraded to Godot 4
- Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp.
- New state machine and license display add-ons.
- Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
2023-03-14 06:17:27 -04:00

22 lines
613 B
GDScript

extends Node2D
var can_place: bool = true
var is_placed: bool
@onready var level = get_node("/root/main/Level")
var current_item
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
global_position = get_global_mouse_position()
if (current_item != null and can_place and Input.is_action_just_pressed("mb_left")):
var new_item = current_item.instantiate()
level.add_child(new_item)
new_item.global_position = get_global_mouse_position()