citylimits/project.godot
Tony Bark dd04a01651 Removed a few addons
- Upgraded to Godot 4.2
2023-12-09 23:07:31 -05:00

39 lines
1.3 KiB
Text

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="City Limits"
config/description="Based on the original sprites, CityLimits is an open source reimagining of SimCity Classic based on Godot."
run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.png"
config/macos_native_icon="res://icon.icns"
config/windows_native_icon="res://icon.ico"
[dotnet]
project/assembly_name="CityLimits"
[editor_plugins]
enabled=PackedStringArray("res://addons/SpritesheetGenerator/plugin.cfg", "res://addons/fontawesome/plugin.cfg", "res://addons/simplelicense/plugin.cfg")
[input]
mb_left={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[rendering]
renderer/rendering_method="mobile"