2019-10-24 03:26:15 -04:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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2023-03-14 06:17:27 -04:00
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config_version=5
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2023-01-21 04:04:13 -05:00
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2019-10-24 03:26:15 -04:00
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[application]
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2019-11-29 11:05:56 -05:00
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config/name="City Limits"
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2023-03-14 06:17:27 -04:00
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config/description="Based on the original sprites, CityLimits is an open source reimagining of SimCity Classic based on Godot."
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run/main_scene="res://scenes/game.tscn"
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2023-12-09 23:07:31 -05:00
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config/features=PackedStringArray("4.2", "Forward Plus")
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2019-10-24 03:26:15 -04:00
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config/icon="res://icon.png"
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2021-05-26 11:01:35 -04:00
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config/macos_native_icon="res://icon.icns"
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2020-06-11 00:36:00 -04:00
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config/windows_native_icon="res://icon.ico"
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2019-11-29 12:55:48 -05:00
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2023-12-09 23:07:31 -05:00
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[dotnet]
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project/assembly_name="CityLimits"
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2021-05-16 21:33:16 -04:00
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[editor_plugins]
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2023-12-09 23:07:31 -05:00
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enabled=PackedStringArray("res://addons/SpritesheetGenerator/plugin.cfg", "res://addons/fontawesome/plugin.cfg", "res://addons/simplelicense/plugin.cfg")
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2021-10-02 11:12:27 -04:00
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2019-11-29 14:24:25 -05:00
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[input]
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2023-03-14 06:17:27 -04:00
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mb_left={
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2021-05-26 11:01:35 -04:00
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"deadzone": 0.5,
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2023-12-09 23:07:31 -05:00
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
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2023-03-14 06:17:27 -04:00
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]
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2021-05-26 11:01:35 -04:00
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}
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2023-12-09 23:07:31 -05:00
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[rendering]
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renderer/rendering_method="mobile"
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