2019-01-09 20:47:05 -05:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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2019-01-10 15:19:39 -05:00
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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2019-01-09 20:47:05 -05:00
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[application]
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2019-01-17 18:54:25 -06:00
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config/name="Anthony's Godot 3.1 Template"
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2019-01-09 21:17:39 -05:00
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run/main_scene="res://scn/TitleScn.tscn"
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2019-01-09 20:47:05 -05:00
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[autoload]
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GameKit="*res://src/GameKit.gd"
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[display]
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window/size/resizable=false
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[input]
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2019-01-10 15:19:39 -05:00
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ui_pause={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
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2019-01-09 20:47:05 -05:00
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
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]
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2019-01-10 15:19:39 -05:00
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}
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2019-01-09 21:17:39 -05:00
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[locale]
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translations=PoolStringArray( "res://lang/local.en.translation", "res://lang/local.sv.translation" )
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