godotstarter/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
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config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
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[application]
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config/name="Anthony's Godot 3.1 Template"
run/main_scene="res://scn/TitleScn.tscn"
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[autoload]
GameKit="*res://src/GameKit.gd"
[display]
window/size/resizable=false
[input]
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ui_pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
]
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}
[locale]
translations=PoolStringArray( "res://lang/local.en.translation", "res://lang/local.sv.translation" )