Hoard Archetypes
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@ -49,3 +49,20 @@ You do not find joy in sleeping atop of wealth, but rather in help shaping the d
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Over time, you may become known as a Warden, stewards of communities and bulwarks of order. Your natural leadership creates new localized social hierarchies.
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Over time, you may become known as a Warden, stewards of communities and bulwarks of order. Your natural leadership creates new localized social hierarchies.
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**Ability Score Increase.** Your Wisdom score increases by 1.
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**Ability Score Increase.** Your Wisdom score increases by 1.
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**Table- Hoard Archetypes**
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| Hoard Archetype | Preferred Companions | Class Affinity | Warden Trait |
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|-------------------------|-------------------------------------|----------------------------------|----------------------------------------------------------------------------------|
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| Guardian | Children, innocents, scholars | Cleric, Paladin | Once per long rest, shield an ally from damage, absorbing half the amount. |
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| Champion | Warriors, athletes, rivals | Fighter, Barbarian | Gain +1 to attack rolls when within 10 feet of a “worthy rival.” |
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| Luminary | Artists, performers, visionaries | Bard, Sorcerer | Allies gain +1 on saves while within 10 feet of you if inspired recently. |
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| Seeker | Rogues, scouts, messengers | Ranger, Rogue | Once per turn, gain +10 ft movement if you moved toward a marked ally. |
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| Oracle | Sages, monks, spellcasters | Mage, Monk | Once per long rest, allow a nearby ally to reroll a failed ability check. |
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| Harbinger | Outcasts, misfits, troubled souls | Warlock, Sorcerer | When an ally under your watch is reduced to 0 HP, you gain temporary HP = level.|
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| Herald | Leaders, nobles, changemakers | Bard, Paladin | Gain advantage on Charisma (Persuasion) checks in defense of someone in your hoard.|
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| Anchor | Family, neighbors, loyal friends | Druid, Cleric | Allies you long rest with recover one extra hit die. |
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| Mender | Healers, caretakers, mentors | Artificer, Druid | Once per long rest, you may grant a creature the benefits of a short rest. |
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| Reckoner | Soldiers, vigilantes, protectors | Fighter, Ranger | Once per round, deal +2 damage when attacking an enemy who damaged your hoard. |
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| Wanderer | Travelers, merchants, storytellers | Bard, Ranger | You and companions ignore difficult terrain while traveling together. |
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| Torchbearer | Hopefuls, students, young heroes | Sorcerer, Mage | Allies who gain inspiration also gain +1 AC until used or lost. |
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