- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
251 lines
7.5 KiB
Markdown
251 lines
7.5 KiB
Markdown
# Creatures (D-F)
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## Death Dog
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*Medium monstrosity, neutral evil*
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**Armor Class** 12
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**Hit Points** 39 (6d8+12)
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**Speed** 40 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 15 (+2) | 14 (+2) | 14 (+2) | 3 (-4) | 13 (+1) | 6 (-2) |
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**Skills** Perception +5, Stealth +4
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**Senses** darkvision 120 ft., passive Perception 15
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**Languages** -
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**Challenge** 1 (200 XP)
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***Two-Headed***. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
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###### Actions
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***Multiattack***. The dog makes two bite attacks.
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***Bite***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
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A **death dog** is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.
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## Deer
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*Medium beast, unaligned*
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**Armor Class** 13
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**Hit Points** 4 (1d8)
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**Speed** 50 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 11 (+0) | 16 (+3) | 11 (+0) | 2 (-4) | 14 (+2) | 5 (-3) |
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**Senses** passive Perception 12
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**Languages** -
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**Challenge** 0 (10 XP)
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###### Actions
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***Bite***. *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 2 (1d4) piercing damage.
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## Dire Wolf
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*Large beast, unaligned*
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**Armor Class** 14 (natural armor)
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**Hit Points** 37 (5d10+10)
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**Speed** 50 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 17 (+3) | 15 (+2) | 15 (+2) | 3 (-4) | 12 (+1) | 7 (-2) |
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**Skills** Perception +3, Stealth +4
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**Senses** passive Perception 13
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**Languages** -
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**Challenge** 1 (200 XP)
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***Keen Hearing and Smell***. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
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***Pack Tactics***. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
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###### Actions
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***Bite***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
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## Draft Horse
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*Large beast, unaligned*
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**Armor Class** 10
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**Hit Points** 19 (3d10+3)
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**Speed** 40 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 18 (+4) | 10 (+0) | 12 (+1) | 2 (-4) | 11 (+0) | 7 (-2) |
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**Senses** passive Perception 10
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**Languages** -
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**Challenge** 1/4 (50 XP)
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###### Actions
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***Hooves***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (2d4+4) bludgeoning damage.
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## Eagle
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*Small beast, unaligned*
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**Armor Class** 12
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**Hit Points** 3 (1d6)
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**Speed** 10 ft., fly 60 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 6 (-2) | 15 (+2) | 10 (+0) | 2 (-4) | 14 (+2) | 7 (-2) |
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**Skills** Perception +4
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**Senses** passive Perception 14
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**Languages** -
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**Challenge** 0 (10 XP)
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***Keen Sight***. The eagle has advantage on Wisdom (Perception) checks that rely on sight.
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###### Actions
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***Talons***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4+2) slashing damage.
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## Elephant
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*Huge beast, unaligned*
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**Armor Class** 12 (natural armor)
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**Hit Points** 76 (8d12+24)
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**Speed** 40 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 22 (+6) | 9 (-1) | 17 (+3) | 3 (-4) | 11 (+0) | 6 (-2) |
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**Senses** passive Perception 10
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**Languages** -
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**Challenge** 4 (1,100 XP)
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***Trampling Charge***. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
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###### Actions
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***Gore***. *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 19 (3d8+6) piercing damage.
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***Stomp***. *Melee Weapon Attack:* +8 to hit, reach 5 ft., one prone creature. *Hit:* 22 (3d10+6) bludgeoning damage.
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## Elk
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*Large beast, unaligned*
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**Armor Class** 10
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**Hit Points** 13 (2d10+2)
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**Speed** 50 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 16 (+3) | 10 (+0) | 12 (+1) | 2 (-4) | 10 (+0) | 6 (-2) |
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**Senses** passive Perception 10
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**Languages** -
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**Challenge** 1/4 (50 XP)
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***Charge***. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
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###### Actions
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***Ram***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6+3) bludgeoning damage.
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***Hooves***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one prone creature. *Hit:* 8 (2d4+3) bludgeoning damage.
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## Flying Snake
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*Tiny beast, unaligned*
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**Armor Class** 14
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**Hit Points** 5 (2d4)
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**Speed** 30 ft., fly 60 ft., swim 30 ft
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 4 (-3) | 18 (+4) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
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**Senses** blindsight 10 ft., passive Perception 11
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**Languages** -
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**Challenge** 1/8 (25 XP)
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***Flyby***. The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach.
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###### Actions
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***Bite***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage plus 7 (3d4) poison damage.
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A **flying snake** is a brightly colored, winged serpent found in remote jungles. Tribespeople and cultists sometimes domesticate flying snakes to serve as messengers that deliver scrolls wrapped in their coils.
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## Frog
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*Tiny beast, unaligned*
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**Armor Class** 11
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**Hit Points** 1 (1d4-1)
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**Speed** 20 ft., swim 20 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 1 (-5) | 13 (+1) | 8 (-1) | 1 (-5) | 8 (-1) | 3 (-4) |
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**Skills** Perception +1, Stealth +3
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**Senses** darkvision 30 ft., passive Perception 11
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**Languages** -
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**Challenge** 0 (0 XP)
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***Amphibious***. The frog can breathe air and water.
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***Standing Leap***. The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.
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A **frog** has no effective attacks. It feeds on small insects and typically dwells near water, in trees, or underground. The frog's statistics can also be used to represent a **toad**.
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