legends5e/Monsters/Animated Armor (Animated Object).md
Mario Panighetti 1d37644f48 center-aligned A monster columns
- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`
2024-03-28 15:43:24 -07:00

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### Animated Armor (Animated Object)
*Medium construct, unaligned*
**Armor Class** 18 (natural armor)
**Hit Points** 33 (6d8+6)
**Speed** 25 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 14 (+2) | 11 (+0) | 13 (+1) | 1 (-5) | 3 (-4) | 1 (-5) |
**Damage Immunities** poison, psychic
**Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
**Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 6
**Languages** -
**Challenge** 1 (200 XP)
***Antimagic Susceptibility***. The armor is incapacitated while in the area of an *antimagic field*. If targeted by *dispel magic*, the armor must succeed on a
Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
***False Appearance***. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
###### Actions
***Multiattack***. The armor makes two melee attacks.
***Slam***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) bludgeoning damage.