- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
33 lines
No EOL
1.4 KiB
Markdown
Executable file
33 lines
No EOL
1.4 KiB
Markdown
Executable file
### Druid
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*Medium humanoid (any race), any alignment*
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**Armor Class** 11 (16 with *barkskin*)
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**Hit Points** 27 (5d8 + 5)
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**Speed** 30 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
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**Skills** Medicine +4, Nature +3, Perception +4
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**Senses** passive Perception 14
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**Languages** Druidic plus any two languages
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**Challenge** 2 (450 XP)
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***Spellcasting***. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
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Cantrips (at will): *druidcraft*, *produce flame*, *shillelagh*
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1st level (4 slots): *entangle*, *longstrider*, *speak with animals*, *thunderwave*
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2nd level (3 slots): *animal messenger*, *barkskin*
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###### Actions
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***Quarterstaff***. *Melee Weapon Attack:* +2 to hit (+4 to hit with *shillelagh*), reach 5 ft., one target. *Hit:* 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with *shillelagh*.
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**Druids** dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are **tribal shamans** who heal the sick, pray to animal spirits, and provide spiritual guidance. |