legends5e/Monsters/Dust Mephit.md
Mario Panighetti 24dfed9679 center-aligned monster columns
- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
2024-03-28 15:47:09 -07:00

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### Dust Mephit
*Small elemental, neutral evil*
**Armor Class** 12
**Hit Points** 17 (5d6)
**Speed** 30 ft., fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 5 (-3) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
**Skills** Perception +2, Stealth +4
**Damage Vulnerabilities** Fire
**Damage Immunities** Poison
**Condition Immunities** Poisoned
**Senses** Darkvision 60 ft., passive Perception 12
**Languages** Auran, Terran
**Challenge** 1/2 (100 XP)
***Death Burst***. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
***Innate Spellcasting (1/Day)***. The mephit can innately cast *sleep*, requiring no material components. Its innate spellcasting ability is Charisma.
###### Actions
***Claws.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 4 (1d4+2) slashing damage.
***Blinding Breath (Recharge 6)***. The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.