- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
41 lines
No EOL
1.7 KiB
Markdown
Executable file
41 lines
No EOL
1.7 KiB
Markdown
Executable file
### Gladiator
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*Medium humanoid (any race), any alignment*
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**Armor Class** 16 (studded leather, shield)
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**Hit Points** 112 (15d8 + 45)
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**Speed** 30 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
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**Saving Throws** Str +7, Dex +5, Con +6
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**Skills** Athletics +10, Intimidation +5
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**Senses** passive Perception 11
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**Languages** any one language (usually Common)
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**Challenge** 5 (1,800 XP)
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***Brave***. The gladiator has advantage on saving throws against being frightened.
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***Brute***. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
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###### Actions
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***Multiattack***. The gladiator makes three melee attacks or two ranged attacks.
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***Spear***. *Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. and range 20/60 ft., one target. *Hit:* 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
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***Shield Bash***. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one creature. *Hit:* 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
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###### Reactions
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***Parry***. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
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**Gladiators** battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death. |