- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
31 lines
No EOL
1,015 B
Markdown
Executable file
31 lines
No EOL
1,015 B
Markdown
Executable file
### Hunter Shark
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*Large beast, unaligned*
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**Armor Class** 12 (natural armor)
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**Hit Points** 45 (6d10+12)
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**Speed** 0 ft., swim 40 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 18 (+4) | 13 (+1) | 15 (+2) | 1 (-5) | 10 (+0) | 4 (-3) |
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**Skills** Perception +2
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**Senses** blindsight 30 ft., passive Perception 12
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**Languages** -
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**Challenge** 2 (450 XP)
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***Blood Frenzy***. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
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***Water Breathing***. The shark can breathe only underwater.
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###### Actions
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***Bite***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8+4) piercing damage.
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Smaller than a giant shark but larger and fiercer than a reef shark, a **hunter shark** haunts deep waters. It usually hunts alone, but multiple hunter sharks might feed in the same area. A fully grown hunter shark is 15 to 20 feet long. |