legends5e/Monsters/Lemure (Devil).md
Mario Panighetti 24dfed9679 center-aligned monster columns
- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
2024-03-28 15:47:09 -07:00

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### Lemure (Devil)
*Medium fiend (devil), lawful evil*
**Armor Class** 7
**Hit Points** 13 (3d8)
**Speed** 15 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 10 (+0) | 5 (-3) | 11 (+0) | 1 (-5) | 11 (+0) | 3 (-4) |
**Damage Resistances** cold
**Damage Immunities** fire, poison
**Condition Immunities** charmed, frightened, poisoned
**Senses** darkvision 120 ft., passive Perception 10
**Languages** understands Infernal but can't speak
**Challenge** 0 (10 XP)
***Devil's Sight***. Magical darkness doesn't impede the lemure's darkvision.
***Hellish Rejuvenation***. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a *bless* spell cast on that creature or its remains are sprinkled with holy water.
###### Actions
***Fist***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 2 (1d4) bludgeoning damage.