- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
35 lines
No EOL
1.3 KiB
Markdown
Executable file
35 lines
No EOL
1.3 KiB
Markdown
Executable file
### Lion
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*Large beast, unaligned*
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**Armor Class** 12
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**Hit Points** 26 (4d10+4)
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**Speed** 50 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 17 (+3) | 15 (+2) | 13 (+1) | 3 (-4) | 12 (+1) | 8 (-1) |
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**Skills** Perception +3, Stealth +6
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**Senses** passive Perception 13
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**Languages** -
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**Challenge** 1 (200 XP)
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***Keen Smell***. The lion has advantage on Wisdom (Perception) checks that rely on smell.
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***Pack Tactics***. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
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***Pounce***. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
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***Running Leap***. With a 10-foot running start, the lion can long jump up to 25 feet.
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###### Actions
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***Bite***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8+3) piercing damage.
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***Claw***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6+3) slashing damage. |