- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
33 lines
No EOL
1.1 KiB
Markdown
Executable file
33 lines
No EOL
1.1 KiB
Markdown
Executable file
### Minotaur Skeleton
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*Large undead, lawful evil*
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**Armor Class** 12 (natural armor)
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**Hit Points** 67 (9d10+18)
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**Speed** 40 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 18 (+4) | 11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) |
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**Damage Vulnerabilities** bludgeoning
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**Damage Immunities** poison
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**Condition Immunities** exhaustion, poisoned
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**Senses** darkvision 60 ft., passive Perception 9
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**Languages** understands Abyssal but can't speak
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**Challenge** 2 (450 XP)
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***Charge***. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
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###### Actions
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***Greataxe***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 17 (2d12+4) slashing damage.
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***Gore***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8+4) piercing damage. |