legends5e/Monsters/Planetar (Angel).md
Mario Panighetti 1d37644f48 center-aligned A monster columns
- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`
2024-03-28 15:43:24 -07:00

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### Planetar (Angel)
*Large celestial, lawful good*
**Armor Class** 19 (natural armor)
**Hit Points** 200 (16d10+112)
**Speed** 40 ft., fly 120 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 24 (+7) | 20 (+5) | 24 (+7) | 19 (+4) | 22 (+6) | 25 (+7) |
**Saving Throws** Con +12, Wis +11, Cha +12
**Skills** Perception +11
**Damage Resistances** radiant; bludgeoning, piercing, and slashing from nonmagical attacks
**Condition Immunities** charmed, exhaustion, frightened
**Senses** truesight 120 ft., passive Perception 21
**Languages** all, telepathy 120 ft.
**Challenge** 16 (15,000 XP)
***Angelic Weapons***. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
***Divine Awareness***. The planetar knows if it hears a lie.
***Innate Spellcasting***. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material Components
At will: *detect evil and good*, *invisibility* (self only)
3/day each: *blade barrier*, *dispel evil and good*, *flame strike*, *raise dead*
1/day each: *commune*, *control weather*, *insect plague*
***Magic Resistance***. The planetar has advantage on saving throws against spells and other magical effects.
###### Actions
***Multiattack***. The planetar makes two melee attacks.
***Greatsword***. *Melee Weapon Attack:* +12 to hit, reach 5 ft., one target. *Hit:* 21 (4d6+7) slashing damage plus 22 (5d8) radiant damage.
***Healing Touch (4/Day)***. The planetar touches another creature. The target magically regains 30 (6d8+3) hit points and is freed from any curse, disease, poison, blindness, or deafness.