- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
33 lines
No EOL
1.4 KiB
Markdown
Executable file
33 lines
No EOL
1.4 KiB
Markdown
Executable file
## Pseudodragon
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*Tiny dragon, neutral good*
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**Armor Class** 13 (natural armor)
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**Hit Points** 7 (2d4+2)
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**Speed** 15 ft., fly 60 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 6 (-2) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
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**Skills** Perception +3, Stealth +4
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**Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 13
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**Languages** understands Common and Draconic but can't speak
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**Challenge** 1/4 (50 XP)
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***Keen Senses***. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
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***Magic Resistance***. The pseudodragon has advantage on saving throws against spells and other magical effects.
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***Limited Telepathy***. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
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###### Actions
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***Bite***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4+2) piercing damage.
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***Sting***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 4 (1d4+2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake. |