- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
33 lines
No EOL
1.1 KiB
Markdown
Executable file
33 lines
No EOL
1.1 KiB
Markdown
Executable file
### Scout
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*Medium humanoid (any race), any alignment*
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**Armor Class** 13 (leather armor)
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**Hit Points** 16 (3d8 + 3)
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**Speed** 30 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
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**Skills** Nature +4, Perception +5, Stealth +6, Survival +5
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**Senses** passive Perception 15
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**Languages** any one language (usually Common)
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**Challenge** 1/2 (100 XP)
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***Keen Hearing and Sight***. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
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###### Actions
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***Multiattack***. The scout makes two melee attacks or two ranged attacks.
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***Shortsword***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage.
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***Longbow***. *Ranged Weapon Attack:* +4 to hit, ranged 150/600 ft., one target. *Hit:* 6 (1d8 + 2) piercing damage.
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**Scouts** are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance. |