- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
33 lines
No EOL
1.2 KiB
Markdown
Executable file
33 lines
No EOL
1.2 KiB
Markdown
Executable file
### Steam Mephit
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*Small elemental, neutral evil*
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**Armor Class** 10
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**Hit Points** 21 (6d6)
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**Speed** 30 ft., fly 30 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 5 (-3) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
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**Damage Immunities** fire, poison
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**Condition Immunities** poisoned
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**Senses** darkvision 60 ft., passive Perception 10
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**Languages** Aquan, Ignan
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**Challenge** 1/4 (50 XP)
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***Death Burst***. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
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***Innate Spellcasting (1/Day)***. The mephit can innately cast *blur*, requiring no material components. Its innate spellcasting ability is Charisma.
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###### Actions
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***Claws.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 2 (1d4) slashing damage plus 2 (1d4) fire damage.
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***Steam Breath (Recharge 6)***. The mephit exhales a 15- foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one. |