19 lines
No EOL
1.2 KiB
Markdown
Executable file
19 lines
No EOL
1.2 KiB
Markdown
Executable file
### Flaming Sphere
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*2nd-level conjuration*
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**Casting Time:** 1 action
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**Range:** 60 feet
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**Components:** V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
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**Duration:** Concentration, up to 1 minute
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A 5-foot diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
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As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
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When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
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***At Higher Levels***. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd. |