27 lines
No EOL
1.9 KiB
Markdown
Executable file
27 lines
No EOL
1.9 KiB
Markdown
Executable file
### Ring of Shooting Stars
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*Ring, very rare (requires attunement outdoors at night)*
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While wearing this ring in dim light or darkness, you can cast *dancing lights* and *light* from the ring at will. Casting either spell from the ring requires an action.
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The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.
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***Faerie Fire***. You can expend 1 charge as an action to cast *faerie fire* from the ring.
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***Ball Lightning***. You can expend 2 charges as an action to create one to four 3-foot diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.
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Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.
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As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
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**Table- Ring of Shooting Stars**
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| Spheres | Lightning Damage |
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|---------|------------------|
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| 4 | 2d4 |
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| 3 | 2d6 |
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| 2 | 5d4 |
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| 1 | 4d12 |
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***Shooting Stars***. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. |