legends5e/Monsters (Alt)/Creatures J-L.md
2022-10-23 19:44:19 -05:00

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# Creatures (J-L)
## Jackal
*Small beast, unaligned*
**Armor Class** 12
**Hit Points** 3 (1d6)
**Speed** 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|--------|---------|---------|--------|---------|--------|
| 8 (-1) | 15 (+2) | 11 (+0) | 3 (-4) | 12 (+1) | 6 (-2) |
**Skills** Perception +3
**Senses** passive Perception 13
**Languages** -
**Challenge** 0 (10 XP)
***Keen Hearing and Smell***. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
***Pack Tactics***. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.
###### Actions
***Bite***. *Melee Weapon Attack:* +1 to hit, reach 5 ft., one target. *Hit:* 1 (1d4-1) piercing damage.
## Killer Whale
*Huge beast, unaligned*
**Armor Class** 12 (natural armor)
**Hit Points** 90 (12d12+12)
**Speed** 0 ft., swim 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---------|---------|---------|--------|---------|--------|
| 19 (+4) | 10 (+0) | 13 (+1) | 3 (-4) | 12 (+1) | 7 (-2) |
**Skills** Perception +3
**Senses** blindsight 120 ft., passive Perception 13
**Languages** -
**Challenge** 3 (700 XP)
***Echolocation***. The whale can't use its blindsight while deafened.
***Hold Breath***. The whale can hold its breath for 30 minutes.
***Keen Hearing***. The whale has advantage on Wisdom (Perception) checks that rely on hearing.
###### Actions
***Bite***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 21 (5d6+4) piercing damage.
## Lion
*Large beast, unaligned*
**Armor Class** 12
**Hit Points** 26 (4d10+4)
**Speed** 50 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---------|---------|---------|--------|---------|--------|
| 17 (+3) | 15 (+2) | 13 (+1) | 3 (-4) | 12 (+1) | 8 (-1) |
**Skills** Perception +3, Stealth +6
**Senses** passive Perception 13
**Languages** -
**Challenge** 1 (200 XP)
***Keen Smell***. The lion has advantage on Wisdom (Perception) checks that rely on smell.
***Pack Tactics***. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
***Pounce***. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
***Running Leap***. With a 10-foot running start, the lion can long jump up to 25 feet.
###### Actions
***Bite***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8+3) piercing damage.
***Claw***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6+3) slashing damage.
## Lizard
*Tiny beast, unaligned*
**Armor Class** 10
**Hit Points** 2 (1d4)
**Speed** 20 ft., climb 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|--------|---------|---------|--------|--------|--------|
| 2 (-4) | 11 (+0) | 10 (+0) | 1 (-5) | 8 (-1) | 3 (-4) |
**Senses** darkvision 30 ft., passive Perception 9
**Languages** -
**Challenge** 0 (10 XP)
###### Actions
***Bite***. *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.