legends5e/Monsters/Bone Devil (Devil).md
Mario Panighetti 24dfed9679 center-aligned monster columns
- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
2024-03-28 15:47:09 -07:00

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### Bone Devil
*Large fiend (devil), lawful evil*
**Armor Class** 19 (natural armor)
**Hit Points** 142 (15d10+60)
**Speed** 40 ft., fly 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) |
**Saving Throws** Int +5, Wis +6, Cha +7
**Skills** Deception +7, Insight +6
**Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
**Damage Immunities** fire, poison
**Condition Immunities** poisoned
**Senses** darkvision 120 ft., passive Perception 12
**Languages** Infernal, telepathy 120 ft.
**Challenge** 9 (5,000 XP)
***Devil's Sight***. Magical darkness doesn't impede the devil's darkvision.
***Magic Resistance***. The devil has advantage on saving throws against spells and other magical effects.
###### Actions
***Multiattack***. The devil makes three attacks: two with its claws and one with its sting.
***Claw***. *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 8 (1d8+4) slashing damage.
***Sting***. *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 13 (2d8+4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.