- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
41 lines
No EOL
1.2 KiB
Markdown
Executable file
41 lines
No EOL
1.2 KiB
Markdown
Executable file
### Cloud Giant
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*Huge giant, neutral good (50%) or neutral evil (50%)*
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**Armor Class** 14 (natural armor)
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**Hit Points** 200 (16d12+96)
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**Speed** 40 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 27 (+8) | 10 (+0) | 22 (+6) | 12 (+1) | 16 (+3) | 16 (+3) |
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**Saving Throws** Con +10, Wis +7, Cha +7
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**Skills** Insight +7, Perception +7
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**Senses** passive Perception 17
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**Languages** Common, Giant
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**Challenge** 9 (5,000 XP)
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***Keen Smell***. The giant has advantage on Wisdom (Perception) checks that rely on smell.
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***Innate Spellcasting***. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material Components
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At will: *detect magic*, *fog cloud*, *light*
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3/day each: *feather fall*, *fly*, *misty step*, *telekinesis*
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1/day each: *control weather*, *gaseous form*
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###### Actions
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***Multiattack***. The giant makes two morningstar attacks.
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***Morningstar***. *Melee Weapon Attack:* +12 to hit, reach 10 ft., one target. *Hit:* 21 (3d8+8) piercing damage.
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***Rock***. *Ranged Weapon Attack:* +12 to hit, range 60/240 ft., one target. *Hit:* 30 (4d10+8) bludgeoning damage. |