legends5e/Monsters/Guard (NPC).md
Mario Panighetti 24dfed9679 center-aligned monster columns
- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
2024-03-28 15:47:09 -07:00

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### Guard
*Medium humanoid (any race), any alignment*
**Armor Class** 16 (chain shirt, shield)
**Hit Points** 11 (2d8 + 2)
**Speed** 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
**Skills** Perception +2
**Senses** passive Perception 12
**Languages** any one language (usually Common)
**Challenge** 1/8 (25 XP)
###### Actions
***Spear***. *Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
**Guards** include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.