- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
35 lines
No EOL
1.1 KiB
Markdown
Executable file
35 lines
No EOL
1.1 KiB
Markdown
Executable file
## Lizardfolk
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*Medium humanoid (lizardfolk), neutral*
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**Armor Class** 15 (natural armor, shield)
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**Hit Points** 22 (4d8+4)
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**Speed** 30 ft., swim 30 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) |
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**Skills** Perception +3, Stealth +4, Survival +5
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**Senses** passive Perception 13
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**Languages** Draconic
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**Challenge** 1/2 (100 XP)
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***Hold Breath***. The lizardfolk can hold its breath for 15 minutes.
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###### Actions
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***Multiattack***. The lizardfolk makes two melee attacks, each one with a different weapon.
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***Bite***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) piercing damage.
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***Heavy Club***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) bludgeoning damage.
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***Javelin***. *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 5 (1d6+2) piercing damage.
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***Spiked Shield***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) piercing damage. |