legends5e/Monsters/Zombie.md
Mario Panighetti 08b7c3c56a center-aligned Z monster columns
- center-aligned all columns in treasure stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`
2024-03-28 15:39:35 -07:00

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### Zombie
*Medium undead, neutral evil*
**Armor Class** 8
**Hit Points** 22 (3d8+9)
**Speed** 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |
**Saving Throws** Wis +0
**Damage Immunities** poison
**Condition Immunities** poisoned
**Senses** darkvision 60 ft., passive Perception 8
**Languages** understands the languages it knew in life but can't speak
**Challenge** 1/4 (50 XP)
***Undead Fortitude***. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
###### Actions
***Slam***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6+1) bludgeoning damage.