68 lines
5.8 KiB
Markdown
Executable file
68 lines
5.8 KiB
Markdown
Executable file
# Dragonborn
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### Dragonborn Traits
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Your draconic heritage manifests in a variety of traits you share with other dragonborn.
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***Ability Score Increase***. Your Strength score increases by 2, and your Charisma score increases by 1.
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***Age***. Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
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***Alignment***. Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most dragonborn are good, but those who side with evil can be terrible villains.
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***Size***. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
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***Speed***. Your base walking speed is 30 feet.
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**Table- Draconic Ancestry**
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| Dragon | Damage Type | Breath Weapon |
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|--------|-------------|------------------------------|
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| Black | Acid | 5 by 30 ft. line (Dex. save) |
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| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
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| Brass | Fire | 5 by 30 ft. line (Dex. save) |
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| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
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| Copper | Acid | 5 by 30 ft. line (Dex. save) |
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| Gold | Fire | 15 ft. cone (Dex. save) |
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| Green | Poison | 15 ft. cone (Con. save) |
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| Red | Fire | 15 ft. cone (Dex. save) |
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| Silver | Cold | 15 ft. cone (Con. save) |
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| White | Cold | 15 ft. cone (Con. save) |
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***Draconic Ancestry***. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
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***Breath Weapon***. You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.
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When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
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After you use your breath weapon, you can't use it again until you complete a short or long rest.
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***Damage Resistance***. You have resistance to the damage type associated with your draconic ancestry.
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***Languages***. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
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## Warden Dragonborn
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You do not find joy in sleeping atop of wealth, but rather in help shaping the destiny of others. Your hoard is made of mortals, not in a sinister sense, but in the cherished bonds you build with those you vow to protect
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Over time, you may become known as a Warden, stewards of communities and bulwarks of order. Your natural leadership creates new localized social hierarchies.
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**Ability Score Increase.** Your Wisdom score increases by 1.
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**Table- Hoard Archetypes**
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| Hoard Archetype | Preferred Companions | Class Affinity | Warden Trait |
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|-------------------------|-------------------------------------|----------------------------------|----------------------------------------------------------------------------------|
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| Guardian | Children, innocents, scholars | Cleric, Paladin | Once per long rest, shield an ally from damage, absorbing half the amount. |
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| Champion | Warriors, athletes, rivals | Fighter, Barbarian | Gain +1 to attack rolls when within 10 feet of a “worthy rival.” |
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| Luminary | Artists, performers, visionaries | Bard, Sorcerer | Allies gain +1 on saves while within 10 feet of you if inspired recently. |
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| Seeker | Rogues, scouts, messengers | Ranger, Rogue | Once per turn, gain +10 ft movement if you moved toward a marked ally. |
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| Oracle | Sages, monks, spellcasters | Mage, Monk | Once per long rest, allow a nearby ally to reroll a failed ability check. |
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| Harbinger | Outcasts, misfits, troubled souls | Warlock, Sorcerer | When an ally under your watch is reduced to 0 HP, you gain temporary HP = level.|
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| Herald | Leaders, nobles, changemakers | Bard, Paladin | Gain advantage on Charisma (Persuasion) checks in defense of someone in your hoard.|
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| Anchor | Family, neighbors, loyal friends | Druid, Cleric | Allies you long rest with recover one extra hit die. |
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| Mender | Healers, caretakers, mentors | Artificer, Druid | Once per long rest, you may grant a creature the benefits of a short rest. |
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| Reckoner | Soldiers, vigilantes, protectors | Fighter, Ranger | Once per round, deal +2 damage when attacking an enemy who damaged your hoard. |
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| Wanderer | Travelers, merchants, storytellers | Bard, Ranger | You and companions ignore difficult terrain while traveling together. |
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| Torchbearer | Hopefuls, students, young heroes | Sorcerer, Mage | Allies who gain inspiration also gain +1 AC until used or lost. |
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