23 lines
No EOL
1.3 KiB
Markdown
Executable file
23 lines
No EOL
1.3 KiB
Markdown
Executable file
### Magic Circle
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*3rd-level abjuration*
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**Casting Time:** 1 minute
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**Range:** 10 feet
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**Components:** V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes)
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**Duration:** 1 hour
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You create a 10-foot radius, 20-foot tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.
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Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:
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- The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.
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- The creature has disadvantage on attack rolls against targets within the cylinder.
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- Targets within the cylinder can't be charmed, frightened, or possessed by the creature.
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When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.
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***At Higher Levels***. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd. |