legends5e/Monsters/Barbed Devil (Devil).md
2022-10-30 11:25:03 -04:00

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### Barbed Devil
*Medium fiend (devil), lawful evil*
**Armor Class** 15 (natural armor)
**Hit Points** 110 (13d8+52)
**Speed** 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---------|---------|---------|---------|---------|---------|
| 16 (+3) | 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) |
**Saving Throws** Str +6, Con +7, Wis +5, Cha +5
**Skills** Deception +5, Insight +5, Perception +8
**Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
**Damage Immunities** fire, poison
**Condition Immunities** poisoned
**Senses** darkvision 120 ft., passive Perception 18
**Languages** Infernal, telepathy 120 ft.
**Challenge** 5 (1,800 XP)
***Barbed Hide***. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
***Devil's Sight***. Magical darkness doesn't impede the devil's darkvision.
***Magic Resistance***. The devil has advantage on saving throws against spells and other magical effects.
###### Actions
***Multiattack***. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
***Claw***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (1d6+3) piercing damage.
***Tail***. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (2d6+3) piercing damage.
***Hurl Flame***. *Ranged Spell Attack:* +5 to hit, range 150 ft., one target. *Hit:* 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.