100 lines
3.1 KiB
Markdown
100 lines
3.1 KiB
Markdown
# 👥 PersonaForge
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PersonaForge is a lightweight personality generator for The Sims 2. It balances randomness with user choice without complexity.
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It helps if you want to:
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- Have a specific Sim but aren’t sure how to fairly distribute leftover points.
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- Need a fast and balanced Sims that still has a natural personality without min-maxing
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- Are just tired of flying blind
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## 💡 Why This Exists
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Because The Sims 2 doesn’t have traits in the same way later installments do, you had to figure out what kind of Sim you wanted based on personality stats with a strict 25 point budget. Even if you knew what you wanted, you didn’t always know how to spend the rest. PersonaForge aimed to solve this problem.
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## 🛣️ Project Roadmap
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| Phase | Goal | Status |
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| ----- | ------------------------------------------- | ------ |
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| v0.1 | Core random point generator | ✅ |
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| v0.2 | PersonalityProfile class | ✅ |
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| v0.3 | Interactive JSON export | ✅ |
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| v0.4 | Archetypes with weighted biases | ✅ |
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| v0.5 | Command line tool | ✅ |
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| v1.0 | Stable "Release" version with documentation | 🔜 |
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| v1.x | Profile import/load from JSON | 🔜 |
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## 📌 Stretch Goals
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- [ ] Import The Sims' Zodiac signs
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- [x] Cross-platform dotnet tool. (e.g. `dotnet tool install`)
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## 🧩 Tech Stack
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- .NET 8.0
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- C# (focused on clarity, safety, minimalism)
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- System.Text.Json for serialization (no external libraries)
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- Pure backend logic (no UI planned)
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## 📐 Design Principles
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- Simple with no bloat or feature creep
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- Stay true to The Sims 2
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- Respect randomness
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- Futureproof for new archetypes, quirks, or expansions
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- Portable and clean
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## 📦 Example
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```shell
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personaforge --name "Max Casey" --archetype "Party Animal" (--export)
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```
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```json
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{
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"Name": "Max Casey",
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"Archetype": "Party Animal",
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"Qualities": {
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"Outgoing": 7,
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"Nice": 6,
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"Playful": 6,
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"Neat": 3,
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"Active": 3
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}
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}
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```
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## 🚫 Not Planned
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- No Sim 3-style traits.
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- No UI. (Maybe a fork)
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- No CAS-style tool.
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## 🗓️ Update Cycle
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| Type | Frequency | Notes |
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| ------------ | ---------------- | ---------------------------------------- |
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| Minor Update | Every 3–6 months | Small enhancements, non-breaking changes |
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| Patch Update | As needed | Bug fixes, security updates |
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| Major Update | As needed | Framework upgrades, major refactors |
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- Reserve months: June (Mid-Year Chill) & December (End-Year Freeze)
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## 🛡️ Status
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- [x] Active Support
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- [ ] Limited Support (Security patches only)
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- [ ] Maintenance Mode (Dependency-only updates)
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- [ ] Archived (No active work planned)
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## 🎮 Relaxation Practices
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- 20% creative/recovery space built into development
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- Mandatory cooldowns after major launches (minimum 1 week)
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- Crisis Mode Activates if:
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- Critical vulnerabilities
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- Framework-breaking issues
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## License
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I license the source code under the BSD-3-Clause license - see [LICENSE](LICENSE) for details.
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