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Moved source code to /src
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Tracer.cs
87
Tracer.cs
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// I hereby waive this project under the public domain - see UNLICENSE for details.
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namespace StaggerPost;
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/// <summary>
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/// Provides debug-only console output methods.
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/// These methods are only executed when the application is compiled in DEBUG mode.
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/// </summary>
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internal static class Tracer
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{
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const string LOG = "[LOG]:";
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/// <summary>
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/// Writes a line of text to the console, but only when in DEBUG mode.
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/// </summary>
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/// <param name="content">The text to write to the console.</param>
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[Conditional("DEBUG")]
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internal static void LogLine(string content) => Console.WriteLine($"{LOG} {content}");
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/// <summary>
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/// Writes text to the console without a newline, but only when in DEBUG mode.
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/// </summary>
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/// <param name="content">The text to write to the console.</param>
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[Conditional("DEBUG")]
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internal static void Log(string content) => Console.Write($"{LOG} {content}");
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/// <summary>
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/// Writes multiple lines of text to the console, but only when in DEBUG mode.
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/// </summary>
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/// <param name="contents">A collection of text lines to write to the console.</param>
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[Conditional("DEBUG")]
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internal static void LogLine(IEnumerable<string> contents)
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{
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foreach (var content in contents)
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{
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Console.WriteLine($"{LOG} {content}");
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}
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}
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/// <summary>
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/// Writes multiple text entries to the console without newlines, but only when in DEBUG mode.
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/// </summary>
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/// <param name="contents">A collection of text entries to write to the console.</param>
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[Conditional("DEBUG")]
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internal static void Log(IEnumerable<string> contents)
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{
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foreach (var content in contents)
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{
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Console.Write($"{LOG} {content}");
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}
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}
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/// <summary>
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/// Gets the current working directory in DEBUG mode or the application's base directory in release mode.
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/// </summary>
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internal static string AppDirectory
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{
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get
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{
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#if DEBUG
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return Directory.GetCurrentDirectory();
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#else
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return AppDomain.CurrentDomain.BaseDirectory;
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#endif
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}
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}
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/// <summary>
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/// Determines the appropriate output directory based on the given directory path.
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/// In DEBUG mode, it always returns the current working directory.
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/// In release mode, it returns the provided directory unless it contains a "/.", in which case it defaults to the current directory.
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/// </summary>
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/// <param name="dir">The directory path to evaluate.</param>
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/// <returns>The resolved output directory as a string.</returns>
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internal static string OutputDirectory(string dir)
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{
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var curDir = Directory.GetCurrentDirectory();
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#if DEBUG
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return curDir;
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#else
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if (dir.Contains("/."))
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return curDir;
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return dir;
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#endif
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}
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}
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