copy from thegates-jam repo

This commit is contained in:
Nordup 2024-03-31 09:25:42 +04:00
parent c1a7ad74e1
commit 1a335de566
523 changed files with 22408 additions and 0 deletions

84
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extends Node
class_name Connection
signal connected
signal disconnected
static var is_peer_connected: bool
@export var port: int
@export var max_clients: int
@export var host: String
@export var use_localhost_in_editor: bool
func _ready() -> void:
if Connection.is_server(): start_server()
connected.connect(func(): Connection.is_peer_connected = true)
disconnected.connect(func(): Connection.is_peer_connected = false)
disconnected.connect(disconnect_all)
static func is_server() -> bool:
return "--server" in OS.get_cmdline_args()
func start_server() -> void:
var peer = ENetMultiplayerPeer.new()
var err = peer.create_server(port, max_clients)
if err != OK:
print("Cannot start server. Err: " + str(err))
disconnected.emit()
return
else:
print("Server started")
connected.emit()
multiplayer.multiplayer_peer = peer
multiplayer.peer_connected.connect(peer_connected)
multiplayer.peer_disconnected.connect(peer_disconnected)
func start_client() -> void:
var address = host
if OS.has_feature("editor") and use_localhost_in_editor:
address = "localhost"
var peer = ENetMultiplayerPeer.new()
var err = peer.create_client(address, port)
if err != OK:
print("Cannot start client. Err: " + str(err))
disconnected.emit()
return
else: print("Connecting to server...")
multiplayer.multiplayer_peer = peer
multiplayer.connected_to_server.connect(connected_to_server)
multiplayer.server_disconnected.connect(server_connection_failure)
multiplayer.connection_failed.connect(server_connection_failure)
func connected_to_server() -> void:
print("Connected to server")
connected.emit()
func server_connection_failure() -> void:
print("Disconnected")
disconnected.emit()
func peer_connected(id: int) -> void:
print("Peer connected: " + str(id))
func peer_disconnected(id: int) -> void:
print("Peer disconnected: " + str(id))
func disconnect_all() -> void:
multiplayer.peer_connected.disconnect(peer_connected)
multiplayer.peer_disconnected.disconnect(peer_disconnected)
multiplayer.connected_to_server.disconnect(connected_to_server)
multiplayer.server_disconnected.disconnect(server_connection_failure)
multiplayer.connection_failed.disconnect(server_connection_failure)

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extends Node
class_name FallChecker
@export var fall_height: float
@export var player_spawner: PlayerSpawner
var timer : Timer
var players = {} # {Peer ID: Player}
func _ready() -> void:
if not Connection.is_server(): return
timer = Timer.new()
add_child(timer)
timer.start(1)
timer.timeout.connect(check_fallen)
player_spawner.player_spawned.connect(player_spawned)
player_spawner.player_despawned.connect(player_despawned)
func player_spawned(id: int, player: Player) -> void:
players[id] = player
func player_despawned(id: int) -> void:
players.erase(id)
func check_fallen() -> void:
for id in players.keys():
var player = players[id] as Player
if player.global_position.y < fall_height:
player_spawner.respawn_player(id)

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[gd_scene load_steps=12 format=3 uid="uid://mqnlrs6hn6g6"]
[ext_resource type="Script" path="res://main/connection.gd" id="1_hlrxf"]
[ext_resource type="Script" path="res://voip/voip_manager.gd" id="2_u8axh"]
[ext_resource type="PackedScene" uid="uid://enpjmjm7ayyu" path="res://levels/hub_level.tscn" id="3_0cpj8"]
[ext_resource type="PackedScene" uid="uid://2ne27phhv0kl" path="res://user_data/user_data_manager.tscn" id="3_rwvlu"]
[ext_resource type="PackedScene" uid="uid://bjywb13vy4hl4" path="res://voip/voip_user.tscn" id="3_tfkyd"]
[ext_resource type="Script" path="res://main/player_spawner.gd" id="4_edyrb"]
[ext_resource type="PackedScene" uid="uid://cvl4jsitsxp0u" path="res://ui/ui.tscn" id="4_fvou2"]
[ext_resource type="PackedScene" uid="uid://ciqrpd5675boy" path="res://player/player.tscn" id="5_wb2xi"]
[ext_resource type="Script" path="res://voip/microphone.gd" id="6_fgpqb"]
[ext_resource type="Script" path="res://main/fall_checker.gd" id="9_vk48u"]
[sub_resource type="AudioStreamMicrophone" id="AudioStreamMicrophone_40kex"]
[node name="Main" type="Node"]
[node name="Connection" type="Node" parent="."]
script = ExtResource("1_hlrxf")
port = 5050
use_localhost_in_editor = true
[node name="UserDataManager" parent="." instance=ExtResource("3_rwvlu")]
[node name="VoipManager" type="Node" parent="." node_paths=PackedStringArray("player_spawner")]
script = ExtResource("2_u8axh")
user_scn = ExtResource("3_tfkyd")
player_spawner = NodePath("../PlayerSpawner")
[node name="Microphone" type="AudioStreamPlayer" parent="."]
stream = SubResource("AudioStreamMicrophone_40kex")
autoplay = true
bus = &"Record"
script = ExtResource("6_fgpqb")
[node name="UI" parent="." instance=ExtResource("4_fvou2")]
[node name="Players" type="Node3D" parent="."]
[node name="PlayerSpawner" type="MultiplayerSpawner" parent="." node_paths=PackedStringArray("spawn_points")]
_spawnable_scenes = PackedStringArray("res://player/player.tscn")
spawn_path = NodePath("../Players")
script = ExtResource("4_edyrb")
player_scene = ExtResource("5_wb2xi")
spawn_points = NodePath("../HubLevel/SpawnPoints")
[node name="FallChecker" type="Node" parent="." node_paths=PackedStringArray("player_spawner")]
script = ExtResource("9_vk48u")
fall_height = -20.0
player_spawner = NodePath("../PlayerSpawner")
[node name="HubLevel" parent="." instance=ExtResource("3_0cpj8")]
[connection signal="disconnected" from="Connection" to="UI" method="show_ui"]
[connection signal="connect_client" from="UI" to="Connection" method="start_client"]
[connection signal="start_server" from="UI" to="Connection" method="start_server"]
[editable path="HubLevel"]

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extends MultiplayerSpawner
class_name PlayerSpawner
signal player_spawned(id: int, player: Player)
signal player_despawned(id: int)
@export var player_scene: PackedScene
@export var spawn_points: SpawnPoints
func _ready() -> void:
spawn_function = custom_spawn
multiplayer.peer_connected.connect(create_player)
multiplayer.peer_disconnected.connect(destroy_player)
spawned.connect(on_spawned)
despawned.connect(on_despawned)
func create_player(id: int):
if not multiplayer.is_server(): return
var spawn_position = spawn_points.get_spawn_position()
spawn([id, spawn_position])
print("Player %d spawned at " % [id] + str(spawn_position))
func destroy_player(id: int):
if not multiplayer.is_server(): return
get_node(spawn_path).get_node(str(id)).queue_free()
player_despawned.emit(id)
func respawn_player(id: int) -> void:
var player = get_node(spawn_path).get_node(str(id)) as Player
var spawn_position = spawn_points.get_spawn_position()
player.respawn.rpc_id(id, spawn_position)
print("Respawn player %d at " % [id] + str(spawn_position))
func custom_spawn(vars) -> Node:
var id = vars[0]
var pos = vars[1]
var p: Player = player_scene.instantiate()
p.set_multiplayer_authority(id)
p.name = str(id)
p.position = pos
player_spawned.emit(id, p)
return p
func get_player_or_null(id: int) -> Player:
return get_node(spawn_path).get_node_or_null(str(id))
func on_spawned(node: Node) -> void:
player_spawned.emit(node.get_multiplayer_authority(), node)
func on_despawned(node: Node) -> void:
player_despawned.emit(node.get_multiplayer_authority())

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extends Node3D
class_name SpawnPoints
var spawn_points: Array[Node]
var used_ids: Array[int]
var size: int
func _ready() -> void:
spawn_points = get_children() as Array[Node]
size = spawn_points.size()
func get_spawn_position() -> Vector3:
var id = 0
for x in range(1000):
id = randi() % size
if not id in used_ids:
used_ids.push_back(id)
break
elif used_ids.size() == size:
used_ids.pop_front()
return spawn_points[id].global_position