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108
player/model/character_blend_tree.tres
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108
player/model/character_blend_tree.tres
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[gd_resource type="AnimationNodeBlendTree" load_steps=24 format=3 uid="uid://ctycm6blx4sw4"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_dpb3n"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_766tv"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_080es"]
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animation = &"Godot Custom Animations/simple_blink"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_cakye"]
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animation = &"simple_punch"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_u6r87"]
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animation = &"Godot Custom Animations/default_heartbeat"
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_rfqjk"]
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filter_enabled = true
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filters = ["Armature/Skeleton3D:finger_1_1.L", "Armature/Skeleton3D:finger_1_2.L", "Armature/Skeleton3D:finger_2_1.L", "Armature/Skeleton3D:finger_2_2.L", "Armature/Skeleton3D:finger_3_1.L", "Armature/Skeleton3D:finger_3_2.L", "Armature/Skeleton3D:finger_4_1.L", "Armature/Skeleton3D:finger_4_2.L", "Armature/Skeleton3D:lowerarm.L", "Armature/Skeleton3D:thumb_1.L", "Armature/Skeleton3D:thumb_2.L", "Armature/Skeleton3D:torso", "Armature/Skeleton3D:upperarm.L"]
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sync = true
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fadein_time = 0.1
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fadeout_time = 0.1
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_pi646"]
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animation = &"fall"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_53liu"]
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animation = &"ground_impact"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_nan6l"]
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animation = &"Idle"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fy3xa"]
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animation = &"jump"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qysix"]
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animation = &"run"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ynydo"]
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animation = &"walk"
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[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_cfy75"]
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blend_point_0/node = SubResource("AnimationNodeAnimation_qysix")
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blend_point_0/pos = 1.0
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blend_point_1/node = SubResource("AnimationNodeAnimation_ynydo")
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blend_point_1/pos = 0.0
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min_space = 0.0
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_5sbif"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_sawiy"]
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xfade_time = 0.2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_xu61x"]
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xfade_time = 0.2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_2yld2"]
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xfade_time = 0.2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ad878"]
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xfade_time = 0.1
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_63es0"]
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xfade_time = 0.1
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_bsdcg"]
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xfade_time = 0.2
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switch_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_rbpx6"]
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xfade_time = 0.1
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switch_mode = 1
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_42lpg"]
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_k7175"]
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states/End/position = Vector2(701, 90)
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states/Start/position = Vector2(212, 90)
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states/fall/node = SubResource("AnimationNodeAnimation_pi646")
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states/fall/position = Vector2(342, 207)
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states/ground_impact/node = SubResource("AnimationNodeAnimation_53liu")
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states/ground_impact/position = Vector2(521, 207)
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states/idle/node = SubResource("AnimationNodeAnimation_nan6l")
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states/idle/position = Vector2(328, 90)
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states/jump/node = SubResource("AnimationNodeAnimation_fy3xa")
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states/jump/position = Vector2(179, 207)
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states/move/node = SubResource("AnimationNodeBlendSpace1D_cfy75")
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states/move/position = Vector2(531, 90)
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transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_5sbif"), "idle", "move", SubResource("AnimationNodeStateMachineTransition_sawiy"), "move", "idle", SubResource("AnimationNodeStateMachineTransition_xu61x"), "jump", "fall", SubResource("AnimationNodeStateMachineTransition_2yld2"), "idle", "jump", SubResource("AnimationNodeStateMachineTransition_ad878"), "fall", "ground_impact", SubResource("AnimationNodeStateMachineTransition_63es0"), "ground_impact", "idle", SubResource("AnimationNodeStateMachineTransition_bsdcg"), "ground_impact", "move", SubResource("AnimationNodeStateMachineTransition_rbpx6"), "move", "jump", SubResource("AnimationNodeStateMachineTransition_42lpg")]
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graph_offset = Vector2(4, -47)
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[resource]
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graph_offset = Vector2(-162.506, 80.4752)
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nodes/Add2/node = SubResource("AnimationNodeAdd2_766tv")
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nodes/Add2/position = Vector2(260, 80)
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"nodes/Add2 2/node" = SubResource("AnimationNodeAdd2_dpb3n")
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"nodes/Add2 2/position" = Vector2(540, 80)
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nodes/Animation/node = SubResource("AnimationNodeAnimation_u6r87")
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nodes/Animation/position = Vector2(-160, 80)
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"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_080es")
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"nodes/Animation 2/position" = Vector2(-160, 200)
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"nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_cakye")
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"nodes/Animation 3/position" = Vector2(20, 520)
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nodes/PunchOneShot/node = SubResource("AnimationNodeOneShot_rfqjk")
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nodes/PunchOneShot/position = Vector2(300, 380)
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nodes/StateMachine/node = SubResource("AnimationNodeStateMachine_k7175")
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nodes/StateMachine/position = Vector2(20, 380)
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nodes/output/position = Vector2(780, 80)
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node_connections = [&"Add2", 0, &"Animation", &"Add2", 1, &"Animation 2", &"Add2 2", 0, &"Add2", &"Add2 2", 1, &"PunchOneShot", &"PunchOneShot", 0, &"StateMachine", &"PunchOneShot", 1, &"Animation 3", &"output", 0, &"Add2 2"]
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