Update magic.js
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// Here's a fun scripting example where players have to learn these magic spells to have cool effects.
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// Here's a fun scripting example where players have to learn these magic spells to have cool effects.
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// The world info has entries that should hopefully lead people to these spells and so that they can find and cast them.
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// The world info has entries that should hopefully lead people to these spells and so that they can find and cast them.
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// Can find the scenario at https://play.aidungeon.io/scenario/e982a8f0-a473-11ea-af38-d1932fa9d9e0
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// Can find the scenario at https://play.aidungeon.io/scenario/e982a8f0-a473-11ea-af38-d1932fa9d9e0
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// I changed the spell names so it doesn't ruin the discovery if you play the adventure.
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const modifier = (text) => {
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const modifier = (text) => {
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@ -12,9 +13,9 @@ const modifier = (text) => {
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}
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}
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const spells = {
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const spells = {
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'bazinga': 'a deathly fire ball spell that',
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'SPELL1': 'a deathly fire ball spell that',
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'eleno': 'turning yourself into a cloud allowing you to move at will',
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'SPELL2': 'turning yourself into a cloud allowing you to move at will',
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'demonia': 'a dark spell that summons an evil demon. You hear a dark rumbling and see a cloud of black smoke appear. Out of it appears a large horned demon'
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'SPELL3': 'a dark spell that summons an evil demon. You hear a dark rumbling and see a cloud of black smoke appear. Out of it appears a large horned demon'
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}
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}
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const lowered = text.toLowerCase()
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const lowered = text.toLowerCase()
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