30 lines
1.8 KiB
Markdown
30 lines
1.8 KiB
Markdown
# Evaluation Bots
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Bots and their usage
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# Input
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- `DCStatDifficultyBot` - Evaluates the stat required and difficulty of an action (returns hard/medium/easy difficulty)
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- `InputDCattributeBot` - Evaluate the attribute and difficulty of an action (returns numeric difficulty)
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# Input Special Usage
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- `SimplePossibilityBot` - Evalutes two possible actions, PossibleAction1 and PossibleAction2.
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- Special Usage: When `state.inputBot='SimplePossibilityBot'` you need to provide a character description in `state.contextualString`. This can be up to 75 characters (additional length will be truncated). `SimplePossiblityBot` will use the character description with the actions to provide information on what the character can do in the situation. Useful for enforcing limitations such as missing limbs or weapons.
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# Output
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The following bots are best used on output.
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## Multipurpose Evaluation Bots
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- `GoblinBot` - Evaluates whether it detected any Goblins killed, health was lost, and loot gained
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- `KittenBot` - Evaluates whether rapport was gained or a kitten got hungrier
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- `SpaceLootBot` - Evaluates whether loot would be found (on a spaceship)
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- `HungerBot` - Evaluates whether the player would get hungrier or not
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- `RestDetectBot` - Evaluates whether or not the user got rest
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## Simple Evaluation Bots
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There are several evaluation score bots. These bots can be used on either input or output to score different text. They all return a `reason` and a `score` which is roughly along the below descriptions.
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- `KillBot` - Evaluates whether the player is killing things
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- `JudgeBot` - Evaluates whether an action was just
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- `EmpathyBot` - Evaluates whether an action showed empathy
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- `SuccessBot` - Evaluates whether an action succeeded
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- `SantaBot` - Evaluates whether an action showed christmas spirit (An overly judgemental SantaBot also exists but is not currently available)
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