* Some changes to Dink's speed calculations, it's now basically locked at "you better get 60 fps or the whole game will slow down" - the
original system is REALLY bad and the timing of Dink vs monsters can vary wildly based on your framerate. So I sort of had to "choose" a correct speed and go with that, I chose a pretty fast speed sort of arbitrarily because it "felt" ok. There isn't really a "correct" speed so I do expect problems with some dmods due to them expecting a specific speed, but by choosing rather snappy speed hopefully mystery island and most of them will be finishable * Related to the above, holding tab no longer lets you cheat by moving relatively faster than monsters * Playing location aware sounds on a script not attached to a sprite will no longer cause crashes (should fix crash in malachi the jerk) git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1514 353e56fe-9613-0410-8469-b96ad8e6f29c
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@ -240,3 +240,11 @@ it so going with that
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* Added hardening to check valid input on many script functions, will stop "sometimes" crashes based on bad scripting as well as log them
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* Crash logging should show correct function names. I mean it this time!
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------ Change log for 1.8.4 ----------
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* Some changes to Dink's speed calculations, it's now basically locked at "you better get 60 fps or the whole game will slow down" - the
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original system is REALLY bad and the timing of Dink vs monsters can vary wildly based on your framerate. So I sort of had to "choose" a correct
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speed and go with that, I chose a pretty fast speed sort of arbitrarily because it "felt" ok. There isn't really a "correct" speed so I do expect problems with some dmods due to them expecting
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a specific speed, but by choosing rather snappy speed hopefully mystery island and most of them will be finishable
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* Related to the above, holding tab no longer lets you cheat by moving relatively faster than monsters
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* Playing location aware sounds on a script not attached to a sprite will no longer cause crashes (should fix crash in malachi the jerk)
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